GASATHON/Project/Source/Gasa/AbilitySystem/GasaAbilitySystemComponent.cpp

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2024-04-25 09:46:26 -07:00
#include "GasaAbilitySystemComponent.h"
#include "Engine/Engine.h"
void UGasaAbilitySystemComp::OnAbilityActorInfoSet()
{
}
void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec,
FActiveGameplayEffectHandle ActiveEffect)
{
GEngine->AddOnScreenDebugMessage(1, 8.f, FColor::Yellow, FString("Effect applied"));
}
void UGasaAbilitySystemComp::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor)
{
Super::InitAbilityActorInfo(InOwnerActor, InAvatarActor);
OnGameplayEffectAppliedDelegateToSelf.AddUObject(this, & ThisClass::EffectApplied);
}