GASATHON/Project/Source/Gasa/UI/GasaHUD.h

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#pragma once
#include "GasaCommon.h"
#include "GameFramework/HUD.h"
#include "GasaHUD.generated.h"
UCLASS()
class GASA_API AGasaHUD : public AHUD
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
TObjectPtr<UUI_HostWidget> HostWidget;
#pragma region HUD
void ShowHUD() override;
#pragma endregion HUD
#pragma region Actor
void BeginPlay() override;
#pragma endregion Actor
};