2024-04-21 15:56:57 -07:00
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// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp
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2024-04-13 13:18:57 -07:00
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#include "GasaAttributeSet.h"
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#include "GasaAttributeSet_Inlines.h"
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2024-04-13 13:18:57 -07:00
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#include "AbilitySystemComponent.h"
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#include "Net/UnrealNetwork.h"
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#include "Networking/GasaNetLibrary.h"
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UGasaAttributeSet::UGasaAttributeSet()
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{
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2024-04-21 21:30:29 -07:00
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InitHealth( 80.f );
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2024-04-13 15:35:19 -07:00
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InitMaxHealth( 100.f );
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InitMana( 20.f );
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InitMaxMana( 50.f );
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}
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void UGasaAttributeSet::Client_OnRep_Health( FGameplayAttributeData& PrevHealth )
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{
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GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, Health, PrevHealth )
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}
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void UGasaAttributeSet::Client_OnRep_MaxHealth( FGameplayAttributeData& PrevMaxHealth )
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{
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GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, MaxHealth, PrevMaxHealth )
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}
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void UGasaAttributeSet::Client_OnRep_Mana( FGameplayAttributeData& PrevMana )
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{
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GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, Mana, PrevMana )
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}
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void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana )
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{
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GAMEPLAYATTRIBUTE_REPNOTIFY( UGasaAttributeSet, MaxMana, PrevMaxMana )
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}
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2024-04-21 06:51:51 -07:00
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void UGasaAttributeSet::GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const
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{
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Super::GetLifetimeReplicatedProps( OutLifetimeProps );
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2024-04-13 13:18:57 -07:00
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DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Health );
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DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxHealth );
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DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Mana );
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DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxMana );
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}
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