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# GASATHON
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Completing this [course ](https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/ )
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The project is organized as a monolithic module with an auxillary editor module and a Codegen module not handled by Unreal utilizing the [gencpp ](https://github.com/Ed94/gencpp.git ) library.
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Implementation design perfs:
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* Keep data structures and codepaths flat with minimal abstraction patterns
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* Lift to more specific or generalized code-paths only when necessary
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* Keep everything data-wise in the runtime unless there is a measurable performance cost.
* Some exploratory optimizations for educational purposes.
* Plugins are installed in the engine repo unless not possible.
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* Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
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* Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
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* Perfer stage-metaprogramming to C++ compiler provided templating (when possible).
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The repo is also hosted on : [https://git.cozyair.dev/ed/GASATHON ](https://git.cozyair.dev/ed/GASATHON )
It should be mirrored here however to latest.