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#pragma once
#include "GasaCharacter.h"
#include "EnemyCharacter.generated.h"
UCLASS(Blueprintable)
class GASA_API AEnemyCharacter : public AGasaCharacter
{
GENERATED_BODY()
public:
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AEnemyCharacter();
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay")
int32 PlayerLevel;
#pragma region ICombat
int32 GetPlayerLevel() override;
#pragma endregion ICombat
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};