GASATHON/Project/Source/GasaEditor.Target.cs

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using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
using TargetType = UnrealBuildTool.TargetType;
public class GasaEditorTarget : TargetRules
{
public GasaEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.Latest;
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bUseUnityBuild = false;
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ExtraModuleNames.Add("Gasa");
ExtraModuleNames.Add("GasaEditor");
}
}