2024-04-12 11:49:22 -07:00
|
|
|
#include "GasaCharacter.h"
|
|
|
|
|
2024-04-13 08:09:22 -07:00
|
|
|
#include "AbilitySystemComponent.h"
|
2024-04-12 16:55:34 -07:00
|
|
|
#include "Camera/CameraComponent.h"
|
2024-04-12 19:05:09 -07:00
|
|
|
#include "Components/CapsuleComponent.h"
|
2024-04-12 16:55:34 -07:00
|
|
|
#include "GameFramework/CharacterMovementComponent.h"
|
|
|
|
#include "GameFramework/SpringArmComponent.h"
|
2024-04-12 19:05:09 -07:00
|
|
|
#include "Kismet/KismetSystemLibrary.h"
|
2024-04-12 16:55:34 -07:00
|
|
|
|
2024-04-13 08:09:22 -07:00
|
|
|
#include "AbilitySystem/GasaAbilitySystemComponent.h"
|
2024-04-13 15:35:19 -07:00
|
|
|
#include "AbilitySystem/GasaAttributeSet.h"
|
2024-04-13 08:09:22 -07:00
|
|
|
#include "Game/GasaLevelScriptActor.h"
|
|
|
|
|
2024-04-12 19:05:09 -07:00
|
|
|
void AGasaCharacter::SetHighlight(EHighlight Desired)
|
2024-04-12 17:16:25 -07:00
|
|
|
{
|
2024-04-12 19:05:09 -07:00
|
|
|
HighlightState = Desired;
|
2024-04-12 17:16:25 -07:00
|
|
|
}
|
|
|
|
|
2024-04-12 11:49:22 -07:00
|
|
|
AGasaCharacter::AGasaCharacter()
|
|
|
|
{
|
|
|
|
PrimaryActorTick.bCanEverTick = false;
|
|
|
|
|
2024-04-12 19:37:31 -07:00
|
|
|
HighlightColor = FLinearColor(0.8, 0.32, 0.05f, 1.f);
|
|
|
|
|
2024-04-12 16:55:34 -07:00
|
|
|
UCharacterMovementComponent*
|
|
|
|
Movement = GetCharacterMovement();
|
|
|
|
Movement->bOrientRotationToMovement = true;
|
|
|
|
Movement->bConstrainToPlane = true;
|
|
|
|
Movement->bSnapToPlaneAtStart = true;
|
|
|
|
Movement->RotationRate = FRotator(0.0, 400.f, 0.0);
|
|
|
|
|
|
|
|
bUseControllerRotationPitch = false;
|
|
|
|
bUseControllerRotationRoll = false;
|
|
|
|
bUseControllerRotationYaw = false;
|
|
|
|
|
|
|
|
USceneComponent* root_component = GetRootComponent();
|
|
|
|
USkeletalMeshComponent* mesh = GetMesh();
|
|
|
|
|
2024-04-12 11:49:22 -07:00
|
|
|
Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
|
2024-04-12 16:55:34 -07:00
|
|
|
Weapon->SetupAttachment(mesh, FName("WeaponAttach"));
|
2024-04-12 11:49:22 -07:00
|
|
|
Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
2024-04-13 08:09:22 -07:00
|
|
|
|
|
|
|
if (bAutoAbilitySystem)
|
|
|
|
{
|
|
|
|
AbilitySystem = CreateDefaultSubobject<UGasaAbilitySystemComp>("Ability System");
|
|
|
|
AbilitySystem->SetIsReplicated(true);
|
2024-04-13 08:56:19 -07:00
|
|
|
AbilitySystem->SetReplicationMode(EGameplayEffectReplicationMode::Minimal);
|
2024-04-13 08:09:22 -07:00
|
|
|
|
2024-04-13 15:35:19 -07:00
|
|
|
Attributes = CreateDefaultSubobject<UGasaAttributeSet>("Attributes");
|
2024-04-13 08:09:22 -07:00
|
|
|
}
|
2024-04-12 11:49:22 -07:00
|
|
|
}
|
|
|
|
|
2024-04-13 08:56:19 -07:00
|
|
|
#pragma region Pawn
|
|
|
|
void AGasaCharacter::PossessedBy(AController* NewController)
|
|
|
|
{
|
|
|
|
Super::PossessedBy(NewController);
|
|
|
|
|
|
|
|
if (bAutoAbilitySystem)
|
|
|
|
{
|
|
|
|
// TODO(Ed): Do we need to do this for enemies?
|
|
|
|
AbilitySystem->InitAbilityActorInfo(this, this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AGasaCharacter::OnRep_PlayerState()
|
|
|
|
{
|
|
|
|
Super::OnRep_PlayerState();
|
|
|
|
}
|
|
|
|
#pragma endregion Pawn
|
|
|
|
|
|
|
|
#pragma region Actor
|
2024-04-12 11:49:22 -07:00
|
|
|
void AGasaCharacter::BeginPlay()
|
|
|
|
{
|
|
|
|
Super::BeginPlay();
|
2024-04-13 15:35:19 -07:00
|
|
|
|
|
|
|
if (bAutoAbilitySystem)
|
|
|
|
{
|
|
|
|
// TODO(Ed): Do we need to do this for enemies?
|
|
|
|
AbilitySystem->InitAbilityActorInfo(this, this);
|
|
|
|
}
|
2024-04-12 11:49:22 -07:00
|
|
|
}
|
2024-04-12 19:05:09 -07:00
|
|
|
|
|
|
|
void AGasaCharacter::Tick(float DeltaSeconds)
|
|
|
|
{
|
|
|
|
Super::Tick(DeltaSeconds);
|
2024-04-12 23:31:49 -07:00
|
|
|
|
|
|
|
USkeletalMeshComponent* mesh = GetMesh();
|
2024-04-12 19:05:09 -07:00
|
|
|
switch (HighlightState)
|
|
|
|
{
|
|
|
|
case EHighlight::Disabled:
|
2024-04-12 23:31:49 -07:00
|
|
|
{
|
|
|
|
mesh->SetRenderCustomDepth(false);
|
|
|
|
mesh->SetCustomDepthStencilValue(0.f);
|
|
|
|
Weapon->SetRenderCustomDepth(false);
|
|
|
|
Weapon->SetCustomDepthStencilValue(0.f);
|
|
|
|
}
|
2024-04-12 19:05:09 -07:00
|
|
|
break;
|
|
|
|
case EHighlight::Enabled:
|
|
|
|
{
|
2024-04-12 23:31:49 -07:00
|
|
|
mesh->SetRenderCustomDepth(true);
|
|
|
|
mesh->SetCustomDepthStencilValue(HighlightStencilDepth);
|
|
|
|
Weapon->SetRenderCustomDepth(true);
|
|
|
|
Weapon->SetCustomDepthStencilValue(HighlightStencilDepth);
|
|
|
|
|
|
|
|
APostProcessVolume* PPV = Gasa::GetLevelActor(this)->GlobalPPV;
|
|
|
|
TObjectPtr<UObject> Blendable = PPV->Settings.WeightedBlendables.Array[0].Object;
|
|
|
|
UMaterialInstanceDynamic*
|
|
|
|
MID = Cast<UMaterialInstanceDynamic>(Blendable);
|
|
|
|
MID->SetVectorParameterValue("Depth Highlight Color", HighlightColor);
|
|
|
|
#if 0
|
2024-04-12 19:05:09 -07:00
|
|
|
UCapsuleComponent* Capsule = GetCapsuleComponent();
|
|
|
|
UKismetSystemLibrary::DrawDebugCapsule(this
|
|
|
|
, Capsule->GetComponentLocation()
|
2024-04-12 23:31:49 -07:00
|
|
|
, Capsule->GetScaledCapsuleHalfHeight()^
|
2024-04-12 19:05:09 -07:00
|
|
|
, Capsule->GetScaledCapsuleRadius()
|
|
|
|
, Capsule->GetComponentRotation()
|
2024-04-12 19:37:31 -07:00
|
|
|
, HighlightColor
|
2024-04-12 19:05:09 -07:00
|
|
|
, 0.f
|
|
|
|
, 1.f
|
|
|
|
);
|
2024-04-12 23:31:49 -07:00
|
|
|
#endif
|
2024-04-12 19:05:09 -07:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2024-04-13 08:56:19 -07:00
|
|
|
#pragma endregion Actor
|