GASATHON/Project/Source/Gasa/Actors/CameraMount.cpp

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#include "CameraMount.h"
#include "Camera/CameraComponent.h"
#include "GameFramework/SpringArmComponent.h"
ACameraMount::ACameraMount()
{
PrimaryActorTick.bCanEverTick = true;
RootComponent = CreateDefaultSubobject<USceneComponent>("Root");
CamSpringArm = CreateDefaultSubobject<USpringArmComponent>("Camera Spring Arm");
CamSpringArm->SetupAttachment(RootComponent);
CamSpringArm->SetRelativeRotation( FQuat::MakeFromEuler(FVector(0.0, -35.0, 0.0)));
CamSpringArm->TargetArmLength = 400.0f;
CamSpringArm->bDoCollisionTest = true;
CamSpringArm->bInheritPitch = false;
CamSpringArm->bInheritYaw = false;
CamSpringArm->bInheritRoll = false;
Camera = CreateDefaultSubobject<UCameraComponent>("Camera");
Camera->SetupAttachment(CamSpringArm);
}
void ACameraMount::PostInitializeComponents()
{
Super::PostInitializeComponents();
}