GASATHON/Project/Source/Gasa/Game/GasaPlayerState.h

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#pragma once
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#include "AbilitySystemInterface.h"
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#include "GameFramework/PlayerState.h"
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#include "GasaCommon.h"
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#include "GasaPlayerState.generated.h"
UCLASS(Blueprintable)
class GASA_API AGasaPlayerState : public APlayerState
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, public IAbilitySystemInterface
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{
GENERATED_BODY()
public:
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#pragma region Ability System
UPROPERTY(EditAnywhere, Category="Ability System")
bool bAutoAbilitySystem = true;
UPROPERTY(EditAnywhere, Category="Ability System")
TObjectPtr<UAbilitySystemComponent> AbilitySystem;
UPROPERTY(EditAnywhere, Category="Ability System")
TObjectPtr<UAttributeSet> Attributes;
#pragma endregion Ability System
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AGasaPlayerState();
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#pragma region IAbilitySystem
FORCEINLINE UAttributeSet* GetAttributes() { return Attributes; }
FORCEINLINE UAbilitySystemComponent* GetAbilitySystemComponent() const override { return AbilitySystem; }
#pragma endregion IAbilitySystem
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#pragma region
#pragma endregion
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};