GASATHON/Project/Source/Gasa/Character/GasaCharacter.h

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2024-04-12 11:49:22 -07:00
#pragma once
#include "GameFramework/Character.h"
#include "GasaCharacter.generated.h"
UCLASS(Abstract)
class GASA_API AGasaCharacter : public ACharacter
{
GENERATED_BODY()
public:
AGasaCharacter();
#pragma region Combat
UPROPERTY(EditAnywhere, Category="Combat")
TObjectPtr<USkeletalMeshComponent> Weapon;
#pragma endregion Combat
#pragma region Actor
void BeginPlay() override;
#pragma endregion Actor
};