GASATHON/Project/Source/Gasa/AbilitySystem/GasaEffectActor.h

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#pragma once
#include "GasaCommon.h"
#include "GasaEffectActor.generated.h"
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UCLASS()
class GASA_API AGasaEffectActor : public AActor
{
GENERATED_BODY()
public:
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UPROPERTY(EditAnywhere, Category = "Applied Effects")
TSoftClassPtr<UGameplayEffect> InstantEffectClass;
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AGasaEffectActor();
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void ApplyEffectToTarget(AActor* Target, TSubclassOf<UGameplayEffect> EffectClass );
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};