GASATHON/Project/Source/Gasa/Character/GasaCharacter.cpp

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2024-04-12 11:49:22 -07:00
#include "GasaCharacter.h"
AGasaCharacter::AGasaCharacter()
{
PrimaryActorTick.bCanEverTick = false;
Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
Weapon->SetupAttachment(GetMesh(), FName("WeaponAttach"));
Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
}
void AGasaCharacter::BeginPlay()
{
Super::BeginPlay();
}