16 lines
355 B
C++
16 lines
355 B
C++
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#include "GasaCharacter.h"
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AGasaCharacter::AGasaCharacter()
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{
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PrimaryActorTick.bCanEverTick = false;
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Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
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Weapon->SetupAttachment(GetMesh(), FName("WeaponAttach"));
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Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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}
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void AGasaCharacter::BeginPlay()
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{
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Super::BeginPlay();
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}
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