2024-04-22 22:10:02 -07:00
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#pragma once
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2024-04-13 02:32:52 -07:00
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#include "GameFramework/GameMode.h"
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#include "GasaCommon.h"
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2024-04-22 22:10:02 -07:00
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#include "Networking/GasaNetLibrary_Inlines.h"
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#include "Engine/Engine.h"
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2024-04-13 02:32:52 -07:00
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#include "GasaGameMode.generated.h"
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2024-04-22 22:10:02 -07:00
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnLogoutSig, AGasaPlayerController*, PC);
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UCLASS( Blueprintable )
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2024-04-13 02:32:52 -07:00
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class GASA_API AGasaGameMode : public AGameMode
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{
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GENERATED_BODY()
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public:
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2024-04-22 22:10:02 -07:00
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UPROPERTY(EditAnywhere, BlueprintAssignable)
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FOnLogoutSig Event_OnLogout;
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#pragma region GameFramework
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UFUNCTION()
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void OnGameFrameworkInitialized();
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UFUNCTION()
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void OwningClient_OnGameFrameworkInitialized(AGasaPlayerController* PC);
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UFUNCTION(BlueprintCallable, meta=(DisplayName = "On Game Framework Initialized"))
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void BP_OnGameFrameworkInitialized();
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#pragma endregion GameFramework
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#pragma region NetSlime
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// NetSlime interface is generated by GasaGen/GasaGen_NetSlime.cpp
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FORCEINLINE ENetworkMode GetNetworkMode() const { return Gasa::GetNetworkMode( this ); }
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FORCEINLINE bool IsClient() const { return Gasa::IsClient( this ); }
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FORCEINLINE bool IsListenServer() const { return Gasa::IsListenServer( this ); }
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FORCEINLINE bool IsNetOwner() const { return Gasa::IsNetOwner( this ); }
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FORCEINLINE bool IsServer() const { return Gasa::IsServer( this ); }
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FORCEINLINE bool IsSimulatedProxy() const { return Gasa::IsSimulatedProxy( this ); }
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FORCEINLINE void NetLog(
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FString Message,
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EGasaVerbosity Verbosity = EGasaVerbosity::Log,
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FLogCategoryBase& Category = LogGasaNet,
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bool DumpStack = false,
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int32 Line = __builtin_LINE(),
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ANSICHAR const* File = __builtin_FILE(),
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ANSICHAR const* Func = __builtin_FUNCTION()
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)
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{
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Gasa::NetLog( this, Message, Verbosity, Category, DumpStack, Line, File, Func );
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}
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#pragma endregion NetSlime
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#pragma region GameMode
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void HandleMatchAborted() override;
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void HandleStartingNewPlayer_Implementation(APlayerController* NewPlayer) override;
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bool ReadyToStartMatch_Implementation() override;
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#pragma endregion GameMode
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#pragma region GameModeBase
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void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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void GenericPlayerInitialization(AController* C) override;
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TSubclassOf<APlayerController> GetPlayerControllerClassToSpawnForSeamlessTravel(APlayerController* PreviousPlayerController) override;
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void HandleSeamlessTravelPlayer(AController*& C) override;
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void InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer) override;
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void InitSeamlessTravelPlayer(AController* NewController) override;
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void Logout(AController* Exiting) override;
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void PreLogin(const FString& Options, const FString& Address, const FUniqueNetIdRepl& UniqueId, FString& ErrorMessage) override;
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void PostLogin(APlayerController* NewPlayer) override;
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void PostSeamlessTravel() override;
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void SetPlayerDefaults(APawn* PlayerPawn) override;
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void SetSeamlessTravelViewTarget(APlayerController* PC) override;
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void StartPlay() override;
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void StartToLeaveMap() override;
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void SwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC) override;
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APlayerController* SpawnPlayerControllerCommon(ENetRole InRemoteRole, FVector const& SpawnLocation, FRotator const& SpawnRotation, TSubclassOf<APlayerController> InPlayerControllerClass) override;
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#pragma endregion GameModeBase
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2024-04-13 02:32:52 -07:00
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};
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namespace Gasa
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{
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inline AGasaGameMode* GetGameMode( UObject* Context )
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{
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UWorld* World = GEngine->GetWorldFromContextObject( Context, EGetWorldErrorMode::LogAndReturnNull );
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if ( World == nullptr )
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{
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Log( "World is null... are you running in a proper context?", ELogV::Error );
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return nullptr;
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}
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return Cast<AGasaGameMode>( World->GetAuthGameMode() );
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}
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}
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