2024-10-22 15:12:31 -07:00
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#pragma once
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2024-04-12 11:49:22 -07:00
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#include "GasaCharacter.h"
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#include "PlayerCharacter.generated.h"
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UCLASS(Blueprintable)
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class GASA_API APlayerCharacter : public AGasaCharacter
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{
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GENERATED_BODY()
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public:
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2024-04-13 08:56:19 -07:00
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APlayerCharacter();
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2024-10-22 14:32:37 -07:00
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#pragma region ICombat
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2024-10-22 15:12:31 -07:00
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int32 GetPlayerLevel() override;
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2024-10-22 14:32:37 -07:00
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#pragma endregion ICombat
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2024-04-13 08:56:19 -07:00
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#pragma region Pawn
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2024-04-13 15:35:19 -07:00
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void PossessedBy(AController* NewController) override;
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2024-04-13 08:56:19 -07:00
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void OnRep_PlayerState() override;
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#pragma endregion Pawn
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2024-04-12 11:49:22 -07:00
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};
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