GASATHON/Project/Source/Gasa/AbilitySystem/GasaEffectActorDemo.h

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#pragma once
#include "GasaCommon.h"
#include "Actors/GasaActor.h"
#include "GameFramework/Actor.h"
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#include "GasaEffectActorDemo.generated.h"
// Old demonstration code used before part 37.
UCLASS()
class GASA_API AGasaEffectActorDemo : public AGasaActor
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{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere)
TObjectPtr<UStaticMeshComponent> Mesh;
UPROPERTY(VisibleAnywhere)
TObjectPtr<USphereComponent> Sphere;
AGasaEffectActorDemo();
UFUNCTION()
void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent
, AActor* OtherActor
, UPrimitiveComponent* OtherComp
, int32 OtherBodyIndex
, bool bFromSweep
, FHitResult const& SweepResult);
UFUNCTION()
void OnOverlapEnd(UPrimitiveComponent* OverlappedComponent
, AActor* OtherActor
, UPrimitiveComponent* OtherComp
, int32 OtherBodyIndex);
#pragma region Actor
void BeginPlay() override;
void PostInitializeComponents() override;
#pragma endregion Actor
};