GASATHON/Project/Source/Gasa/GasaLibrary.cpp

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#include "GasaLibrary.h"
#include "GasaDevOptions.h"
#include "Game/GasaLevelScriptActor.h"
#include "Engine/LevelScriptActor.h"
#include "Game/GasaGameInstance.h"
#include "Game/GasaGameMode.h"
#include "Game/GasaGameState.h"
#include "Game/GasaPlayerController.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Misc/ConfigCacheIni.h"
#pragma region Game
UGasaDevOptions* UGasaLib::GetGasaDevOptions(UObject* Context) {
return Gasa::GetMutDevOptions();
}
UGasaGameInstance* UGasaLib::GetGasaGameInstance(UObject* Context) {
return Gasa::GetGameInstance(Context);
}
AGasaGameMode* UGasaLib::GetGasaGameMode(UObject* Context) {
return Gasa::GetGameMode(Context);
}
AGasaGameState* UGasaLib::GetGasaGameState(UObject* Context) {
return Gasa::GetGameState(Context);
}
AGasaLevelScriptActor* UGasaLib::GetGasaLevelActor(UObject* Context) {
return Gasa::GetLevelActor(Context);
}
AGasaPlayerController* UGasaLib::GetPrimaryGasaPlayerController(UObject* Context) {
return Gasa::GetPrimaryPlayerController(Context);
}
#pragma endregion Game
#pragma region Logging
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DEFINE_LOG_CATEGORY_STATIC(LogGasaBP, Log, All);
void UGasaLib::Log(UObject* Context, FString Message, EGasaVerbosity Verbosity, bool bPrintToScreen)
{
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#if !UE_BUILD_SHIPPING && !NO_LOGGING
{
ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
static UE::Logging::Private::FStaticBasicLogRecord
LOG_Static(TEXT("%s -- %s"), __builtin_FILE(), __builtin_LINE(), EngineVerbosity, LOG_Dynamic);
if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
{
if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= LogGasaBP.GetVerbosity())
{
if ( ! LogGasaBP.IsSuppressed(EngineVerbosity))
{
BasicLog( LogGasaBP, &LOG_Static, *Message, *Context->GetName() );
}
}
}
}
#endif
if (bPrintToScreen)
{
if (GAreScreenMessagesEnabled)
{
if (GConfig && printToScreenDuration < 0)
{
GConfig->GetFloat(TEXT("Kismet"), TEXT("PrintStringDuration"), printToScreenDuration, GEngineIni);
}
GEngine->AddOnScreenDebugMessage((uint64)-1, printToScreenDuration, logRegularColor.ToFColor(true), Message);
}
else
{
UE_LOG(LogBlueprint, VeryVerbose, TEXT("Screen messages disabled (!GAreScreenMessagesEnabled). Cannot print to screen."));
}
}
};
// Protected
const FLinearColor UGasaLib::logRegularColor = FLinearColor(0.0, 0.66, 1.0);
float UGasaLib::printToScreenDuration = 10.0f;
#pragma endregion Logging
#pragma region Timing
// Protected
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float UGasaLib::timingRate_Std = Gasa::_60Hz;
#pragma endregion Timing