GASATHON/Project/Source/Gasa/Actors/CameraMount.h

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#pragma once
#include "GasaActor.h"
#include "GasaCommon.h"
#include "GameFramework/Actor.h"
#include "CameraMount.generated.h"
UCLASS(Blueprintable)
class GASA_API ACameraMount : public AGasaActor
{
GENERATED_BODY()
public:
#pragma region Camera
UPROPERTY(EditAnywhere, Category="Camera")
TObjectPtr<UCameraComponent> Camera;
UPROPERTY(EditAnywhere, Category="Camera")
TObjectPtr<USpringArmComponent> CamSpringArm;
#pragma endregion Camera
ACameraMount();
#pragma region Actor
void PostInitializeComponents() override;
#pragma endregion Actor
};