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using ModuleRules = UnrealBuildTool.ModuleRules;
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using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
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public class GasaEditor : ModuleRules
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{
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public GasaEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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#region Engine
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Core",
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"Engine",
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"CoreUObject",
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"EditorStyle",
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"PropertyEditor",
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"SlateCore",
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"Slate",
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"UMG",
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"UnrealEd",
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});
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#endregion Engine
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PublicIncludePaths.Add("GasaEditor");
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PrivateDependencyModuleNames.Add("Gasa");
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bWarningsAsErrors = false;
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ShadowVariableWarningLevel = UnrealBuildTool.WarningLevel.Warning;
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UndefinedIdentifierWarningLevel = UnrealBuildTool.WarningLevel.Warning;
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// gencpp related defines
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PublicDefinitions.Add("Build_Debug=1");
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PublicDefinitions.Add("GEN_TIME=1");
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PublicDefinitions.Add("GEN_EXECUTION_EXPRESSION_SUPPORT=0");
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PublicDefinitions.Add("GEN_EXPOSE_BACKEND=1");
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PublicDefinitions.Add("GEN_PARSER_DISABLE_MACRO_TYPEDEF=0");
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}
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}
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