mirror of
https://github.com/Ed94/DuctTaped_GL.git
synced 2024-11-10 04:24:52 -08:00
264 lines
5.2 KiB
C++
264 lines
5.2 KiB
C++
/*
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Title : Ducktaped GL: Utilities
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Author: Edward R. Gonzalez
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Description:
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The header with the general functionality for using glm/glfw/glew.
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*/
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#pragma once
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// GLFW, GLEW, GLM
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#include <glew.h >
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#include <glfw3.h >
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#include <glm/glm.hpp >
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#include <glm/gtc/matrix_transform.hpp>
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// DGL
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#include "DGL_Types.hpp"
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#include "DGL_Enum.hpp"
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#include "DGL_Shader.hpp"
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#include "DGL_Buffers.hpp"
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#include "DGL_Space.hpp"
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#include "DGL_Model.hpp"
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// Non-Standard C+
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#include "Cpp_Alias.hpp"
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namespace DGL
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{
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// Object Instances
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WindowRefList Windows;
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// Constants
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constexpr Window* NotShared () { return NULL; }
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constexpr Monitor* WindowedMode() { return NULL; }
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// Forward Declarations
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void SwapBuffers(Window* const _window);
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// Functionality
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bool CanClose(Window* const _theWindow)
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{
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return glfwWindowShouldClose(_theWindow);
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}
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bool CanUseRawMouse()
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{
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return glfwRawMouseMotionSupported();
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}
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Window* CreateWindow
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(
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int _width ,
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int _height ,
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const char* const _title ,
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Monitor* const _monitorToFullscreen ,
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Window* const _windowToShareResourcesWith
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)
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{
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Windows.push_back(glfwCreateWindow(_width, _height, _title, _monitorToFullscreen, _windowToShareResourcesWith));
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if (Windows.back() == NULL)
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{
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throw std::runtime_error("Failed to create a window");
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}
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return Windows.back();
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}
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void CursorPositionUpdateBind(Window* const _window, void(*_functionToCall)(double, double))
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{
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glfwSetCursorPosCallback(_window, GLFWcursorposfun(_functionToCall));
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}
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void DestoryWindow(Window* const _window)
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{
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using ElementType = decltype(Windows.begin());
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for (ElementType element = Windows.begin(); element != Windows.end(); element++)
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{
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if (*element == _window)
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{
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glfwDestroyWindow(_window);
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Windows.erase(element);
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return;
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}
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}
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return;
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}
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void EnableDepth()
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{
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// TODO: Clean.
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// Enable depth test
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glEnable(GL_DEPTH_TEST);
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// Accept fragment if it closer to the camera than the former one
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glDepthFunc(GL_LESS);
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return;
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}
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void GetCursorPosition(Window* const _window, double* const _xAxis, double* const _yAxis)
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{
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glfwGetCursorPos(_window, _xAxis, _yAxis);
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}
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gInt GetMouseInputMode(Window* const _contextWindowRef, EMouseMode _mode)
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{
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return glfwGetInputMode(_contextWindowRef, GLenum(_mode));
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}
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TimeValInt GetRawTime()
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{
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return glfwGetTimerValue();
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}
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TimeValDec GetTime()
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{
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return glfwGetTime();
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}
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void InitalizeGLFW()
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{
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std::cout << "Initializing GLFW Version: " << glfwGetVersionString() << std::endl;
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/* Initialize the library */
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if (!glfwInit())
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{
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throw std::runtime_error("Failed to initialize GLFW");
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}
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return;
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}
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void InitalizeGLEW()
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{
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// If using GLEW version 1.13 or earlier
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//glewExperimental = true;
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std::cout << "Initializing Glew Version: " << glewGetString(GLEW_VERSION) << std::endl;
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GLenum err = glewInit();
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if (err != GLEW_OK)
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{
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// Problem: glewInit failed, something is seriously wrong.
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std::cout << "glewInit failed: " << glewGetErrorString(err) << std::endl;
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throw std::runtime_error("Failed to initialize GLFW");
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}
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cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl;
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}
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bool KeyPressed(Window* const _contextWindowRef, EKeyCodes _keyToCheck)
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{
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return glfwGetKey(_contextWindowRef, int(_keyToCheck));
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}
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template<typename... CodeType, typename = EKeyCodes>
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bool KeysPressed(Window* const _contextWindowRef, CodeType... _otherKeys)
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{
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return (KeyPressed(_contextWindowRef, _otherKeys) && ...) == true;
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}
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void PollEvents()
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{
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glfwPollEvents();
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return;
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}
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void ResetCursor(Window* _window, gUInt _screenCenterWidth, gUInt _screenCenterHeight)
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{
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//glfwSetCursorPos(_window, _screenCenterWidth, _screenCenterHeight);
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ECursorMode cursorMode = ECursorMode(GetMouseInputMode(_window, EMouseMode::Cursor));
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if (cursorMode == ECursorMode::Normal || cursorMode == ECursorMode::Hidden) // Normal Cursor Mode
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{
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glfwSetCursorPos(_window, double(_screenCenterWidth), double(_screenCenterHeight));
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}
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else // Raw Cursor mode
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{
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glfwSetCursorPos(_window, 0, 0);
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}
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return;
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}
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void SetClearColor(const LinearColor& _colorToSet)
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{
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glClearColor(_colorToSet.Red, _colorToSet.Green, _colorToSet.Blue, _colorToSet.Alpha);
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return;
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}
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void SetCurrentContext(Window* const _window)
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{
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glfwMakeContextCurrent(_window);
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const char** ErrorMsg = NULL;
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int code = glfwGetError(ErrorMsg);
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if (code == GLFW_NO_WINDOW_CONTEXT)
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{
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throw std::runtime_error(*ErrorMsg);
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}
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return;
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}
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template<typename ModeParam>
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void SetInputMode(Window* const _window, EMouseMode _mouseMode, ModeParam _modeParam)
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{
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glfwSetInputMode(_window, GLenum(_mouseMode), GLenum(_modeParam));
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return;
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}
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void SetPolygonMode(EFace _desiredFaces, ERenderMode _desiredMode)
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{
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glPolygonMode(GLenum(_desiredFaces), GLenum(_desiredMode));
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return;
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}
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void SetWindowHeader(Window* const _window, string _title)
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{
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glfwSetWindowTitle(_window, _title.c_str());
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}
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void SwapBuffers(Window* const _window)
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{
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glfwSwapBuffers(_window);
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return;
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}
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void TerminateGLFW()
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{
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glfwTerminate();
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return;
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}
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}
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