/* Title : Ducktaped GL: Utilities Author: Edward R. Gonzalez Description: The header with the general functionality for using glm/glfw/glew. */ #pragma once // GLFW, GLEW, GLM #include #include #include #include // DGL #include "DGL_Types.hpp" #include "DGL_Enum.hpp" #include "DGL_Shader.hpp" #include "DGL_Buffers.hpp" #include "DGL_Space.hpp" #include "DGL_Model.hpp" // Non-Standard C+ #include "Cpp_Alias.hpp" namespace DGL { // Object Instances WindowRefList Windows; // Constants constexpr Window* NotShared () { return NULL; } constexpr Monitor* WindowedMode() { return NULL; } // Forward Declarations void SwapBuffers(Window* const _window); // Functionality bool CanClose(Window* const _theWindow) { return glfwWindowShouldClose(_theWindow); } bool CanUseRawMouse() { return glfwRawMouseMotionSupported(); } Window* CreateWindow ( int _width , int _height , const char* const _title , Monitor* const _monitorToFullscreen , Window* const _windowToShareResourcesWith ) { Windows.push_back(glfwCreateWindow(_width, _height, _title, _monitorToFullscreen, _windowToShareResourcesWith)); if (Windows.back() == NULL) { throw std::runtime_error("Failed to create a window"); } return Windows.back(); } void CursorPositionUpdateBind(Window* const _window, void(*_functionToCall)(double, double)) { glfwSetCursorPosCallback(_window, GLFWcursorposfun(_functionToCall)); } void DestoryWindow(Window* const _window) { using ElementType = decltype(Windows.begin()); for (ElementType element = Windows.begin(); element != Windows.end(); element++) { if (*element == _window) { glfwDestroyWindow(_window); Windows.erase(element); return; } } return; } void EnableDepth() { // TODO: Clean. // Enable depth test glEnable(GL_DEPTH_TEST); // Accept fragment if it closer to the camera than the former one glDepthFunc(GL_LESS); return; } void GetCursorPosition(Window* const _window, double* const _xAxis, double* const _yAxis) { glfwGetCursorPos(_window, _xAxis, _yAxis); } gInt GetMouseInputMode(Window* const _contextWindowRef, EMouseMode _mode) { return glfwGetInputMode(_contextWindowRef, GLenum(_mode)); } TimeValInt GetRawTime() { return glfwGetTimerValue(); } TimeValDec GetTime() { return glfwGetTime(); } void InitalizeGLFW() { std::cout << "Initializing GLFW Version: " << glfwGetVersionString() << std::endl; /* Initialize the library */ if (!glfwInit()) { throw std::runtime_error("Failed to initialize GLFW"); } return; } void InitalizeGLEW() { // If using GLEW version 1.13 or earlier //glewExperimental = true; std::cout << "Initializing Glew Version: " << glewGetString(GLEW_VERSION) << std::endl; GLenum err = glewInit(); if (err != GLEW_OK) { // Problem: glewInit failed, something is seriously wrong. std::cout << "glewInit failed: " << glewGetErrorString(err) << std::endl; throw std::runtime_error("Failed to initialize GLFW"); } cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl; } bool KeyPressed(Window* const _contextWindowRef, EKeyCodes _keyToCheck) { return glfwGetKey(_contextWindowRef, int(_keyToCheck)); } template bool KeysPressed(Window* const _contextWindowRef, CodeType... _otherKeys) { return (KeyPressed(_contextWindowRef, _otherKeys) && ...) == true; } void PollEvents() { glfwPollEvents(); return; } void ResetCursor(Window* _window, gUInt _screenCenterWidth, gUInt _screenCenterHeight) { //glfwSetCursorPos(_window, _screenCenterWidth, _screenCenterHeight); ECursorMode cursorMode = ECursorMode(GetMouseInputMode(_window, EMouseMode::Cursor)); if (cursorMode == ECursorMode::Normal || cursorMode == ECursorMode::Hidden) // Normal Cursor Mode { glfwSetCursorPos(_window, double(_screenCenterWidth), double(_screenCenterHeight)); } else // Raw Cursor mode { glfwSetCursorPos(_window, 0, 0); } return; } void SetClearColor(const LinearColor& _colorToSet) { glClearColor(_colorToSet.Red, _colorToSet.Green, _colorToSet.Blue, _colorToSet.Alpha); return; } void SetCurrentContext(Window* const _window) { glfwMakeContextCurrent(_window); const char** ErrorMsg = NULL; int code = glfwGetError(ErrorMsg); if (code == GLFW_NO_WINDOW_CONTEXT) { throw std::runtime_error(*ErrorMsg); } return; } template void SetInputMode(Window* const _window, EMouseMode _mouseMode, ModeParam _modeParam) { glfwSetInputMode(_window, GLenum(_mouseMode), GLenum(_modeParam)); return; } void SetPolygonMode(EFace _desiredFaces, ERenderMode _desiredMode) { glPolygonMode(GLenum(_desiredFaces), GLenum(_desiredMode)); return; } void SetWindowHeader(Window* const _window, string _title) { glfwSetWindowTitle(_window, _title.c_str()); } void SwapBuffers(Window* const _window) { glfwSwapBuffers(_window); return; } void TerminateGLFW() { glfwTerminate(); return; } }