mirror of
https://github.com/Ed94/DuctTaped_GL.git
synced 2025-07-02 17:51:03 -07:00
Added lithium grease between pieces of blue tape for phong shader.
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93
CompGraphics.vcxproj.filters
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93
CompGraphics.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="Cpp_Alias.hpp" />
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<ClInclude Include="DGL_FundamentalTypes.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL_Shader.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL_Enum.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL_Buffers.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL_MiscTypes.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL_Variable.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="ShaderFromTut.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="DGL_Space.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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<ClInclude Include="Testing.hpp" />
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<ClInclude Include="Actions.hpp" />
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<ClInclude Include="DGL_Model.hpp">
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<Filter>Ducktape_GL</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Execution.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Ducktape_GL">
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<UniqueIdentifier>{dffb88da-bab3-4079-8f08-9bb1e7475f9d}</UniqueIdentifier>
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</Filter>
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<Filter Include="Shaders">
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<UniqueIdentifier>{05484b5d-cbf0-49d7-a593-8fffa98fadb3}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="3.3.shader.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="3.3.shader.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="5.1.transform.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="5.1.transform.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="6.3.coordinate_systems.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="6.3.coordinate_systems.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="SimpleFragmentShader.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="SimpleTransform.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="SimpleVertexShader.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="SingleColor.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="BasicLighting.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="BasicLamp.frag">
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<Filter>Shaders</Filter>
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</None>
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<None Include="PhongShader.vert">
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<Filter>Shaders</Filter>
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</None>
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<None Include="PhongShader.frag">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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