DuctTaped_GL/CompGraphics.vcxproj.filters

93 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Cpp_Alias.hpp" />
<ClInclude Include="DGL_FundamentalTypes.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL_Shader.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL_Enum.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL_Buffers.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL_MiscTypes.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL_Variable.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="ShaderFromTut.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="DGL_Space.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
<ClInclude Include="Testing.hpp" />
<ClInclude Include="Actions.hpp" />
<ClInclude Include="DGL_Model.hpp">
<Filter>Ducktape_GL</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Execution.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Ducktape_GL">
<UniqueIdentifier>{dffb88da-bab3-4079-8f08-9bb1e7475f9d}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{05484b5d-cbf0-49d7-a593-8fffa98fadb3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="3.3.shader.frag">
<Filter>Shaders</Filter>
</None>
<None Include="3.3.shader.vert">
<Filter>Shaders</Filter>
</None>
<None Include="5.1.transform.frag">
<Filter>Shaders</Filter>
</None>
<None Include="5.1.transform.vert">
<Filter>Shaders</Filter>
</None>
<None Include="6.3.coordinate_systems.frag">
<Filter>Shaders</Filter>
</None>
<None Include="6.3.coordinate_systems.vert">
<Filter>Shaders</Filter>
</None>
<None Include="SimpleFragmentShader.frag">
<Filter>Shaders</Filter>
</None>
<None Include="SimpleTransform.vert">
<Filter>Shaders</Filter>
</None>
<None Include="SimpleVertexShader.vert">
<Filter>Shaders</Filter>
</None>
<None Include="SingleColor.frag">
<Filter>Shaders</Filter>
</None>
<None Include="BasicLighting.frag">
<Filter>Shaders</Filter>
</None>
<None Include="BasicLamp.frag">
<Filter>Shaders</Filter>
</None>
<None Include="PhongShader.vert">
<Filter>Shaders</Filter>
</None>
<None Include="PhongShader.frag">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>