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https://github.com/Ed94/DuctTaped_GL.git
synced 2024-12-21 22:44:47 -08:00
Got the stuff to check those holes in the tape to work properly.
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@ -18,34 +18,6 @@ namespace Execution
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using OMeshInterface::OMesh_HE;
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}
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bool Float64_ApproxEqual(double _first, double _second)
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{
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//Implementation influenced by: https://floating-point-gui.de/errors/comparison/, https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
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double firstAbs = fabsl(_first ),
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secondAbs = fabsl(_second ),
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diffAbs = fabsl(_first - _second) ;
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bool ExactlyEqual,
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CloseToZero ;
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ExactlyEqual = (_first == _second );
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CloseToZero = (_first == 0 || _second == 0 || diffAbs < DBL_MIN);
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if (ExactlyEqual) //Handles infinites
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{
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return true;
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}
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else if (CloseToZero) //Close to zero
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{
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return (diffAbs < (DBL_EPSILON * DBL_EPSILON));
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}
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else //Relative Error
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{
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return (diffAbs / fminl(firstAbs + secondAbs, DBL_MAX) < DBL_EPSILON);
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}
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}
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void VerifyMesh(string _filePathForMesh, int genus)
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{
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cout << "Verifying: " << _filePathForMesh << endl;
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@ -68,7 +40,7 @@ namespace Execution
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// Gauss Curvatures:
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cout << "Calculating Discrete Gauss Curvatures..." << endl;
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cout << "Calculating Discrete Gauss Curvatures... (Accuracy is up to 0.0001 epsilon on the floats)" << endl;
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double curvatureByVertex = mesh.GetGuassianCurvature_Discretely();
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@ -78,7 +50,9 @@ namespace Execution
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cout << "Curvature by Euler : " << curvatureByEuler << endl << endl;
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if (eulerNumRight == eulerNumLeft && Float64_ApproxEqual(curvatureByVertex, curvatureByEuler))
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double fabsResult = fabs(curvatureByEuler - curvatureByVertex);
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if (eulerNumRight == eulerNumLeft && fabs(curvatureByEuler - curvatureByVertex) < 0.0001)
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{
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cout << _filePathForMesh << " is valid." << endl << endl;;
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}
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@ -99,14 +73,8 @@ namespace Execution
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VerifyMesh("./Models/gargoyle.obj", 0);
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VerifyMesh("./Models/hand.obj", 1);
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VerifyMesh("./Models/horse.obj", 0);
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VerifyMesh("./Models/sculpture.obj", 3);
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VerifyMesh("./Models/topology.obj", 13);
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VerifyMesh("./Models/torus.obj", 1);
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return EXIT_SUCCESS;
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@ -139,9 +139,9 @@ namespace OMeshInterface
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const double GetGuassianCurvature_Discretely()
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{
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double result = 2 * PI();
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double result = 0;
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using FAngleList = vector<float>;
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using FAngleList = vector<float >;
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using AngleList = vector<double>;
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AngleList vertAngleSumList;
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@ -150,6 +150,8 @@ namespace OMeshInterface
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{
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using OutgoingEdgeIter = HE_Mesh::VertexOHalfedgeIter;
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double vertResult = 2 * PI();
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FAngleList interiorAngles;
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double sumOfAngles = 0.0;
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@ -165,7 +167,7 @@ namespace OMeshInterface
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float angle = oMeshObj.calc_sector_angle(*oEdgeElem);
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angle *= PI() / 180.0; // To Radians
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//angle *= PI() / 180.0; // To Radians
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interiorAngles.push_back(angle);
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@ -174,7 +176,9 @@ namespace OMeshInterface
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vertAngleSumList.push_back(sumOfAngles);
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result -= sumOfAngles;
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vertResult -= sumOfAngles;
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result += vertResult;
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}
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return result;
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