Got the stuff to check those holes in the tape to work properly.

This commit is contained in:
Edward R. Gonzalez 2020-04-07 17:05:39 -04:00
parent b0b228d613
commit 987ae1f129
2 changed files with 12 additions and 40 deletions

View File

@ -18,34 +18,6 @@ namespace Execution
using OMeshInterface::OMesh_HE;
}
bool Float64_ApproxEqual(double _first, double _second)
{
//Implementation influenced by: https://floating-point-gui.de/errors/comparison/, https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
double firstAbs = fabsl(_first ),
secondAbs = fabsl(_second ),
diffAbs = fabsl(_first - _second) ;
bool ExactlyEqual,
CloseToZero ;
ExactlyEqual = (_first == _second );
CloseToZero = (_first == 0 || _second == 0 || diffAbs < DBL_MIN);
if (ExactlyEqual) //Handles infinites
{
return true;
}
else if (CloseToZero) //Close to zero
{
return (diffAbs < (DBL_EPSILON * DBL_EPSILON));
}
else //Relative Error
{
return (diffAbs / fminl(firstAbs + secondAbs, DBL_MAX) < DBL_EPSILON);
}
}
void VerifyMesh(string _filePathForMesh, int genus)
{
cout << "Verifying: " << _filePathForMesh << endl;
@ -68,7 +40,7 @@ namespace Execution
// Gauss Curvatures:
cout << "Calculating Discrete Gauss Curvatures..." << endl;
cout << "Calculating Discrete Gauss Curvatures... (Accuracy is up to 0.0001 epsilon on the floats)" << endl;
double curvatureByVertex = mesh.GetGuassianCurvature_Discretely();
@ -78,7 +50,9 @@ namespace Execution
cout << "Curvature by Euler : " << curvatureByEuler << endl << endl;
if (eulerNumRight == eulerNumLeft && Float64_ApproxEqual(curvatureByVertex, curvatureByEuler))
double fabsResult = fabs(curvatureByEuler - curvatureByVertex);
if (eulerNumRight == eulerNumLeft && fabs(curvatureByEuler - curvatureByVertex) < 0.0001)
{
cout << _filePathForMesh << " is valid." << endl << endl;;
}
@ -99,14 +73,8 @@ namespace Execution
VerifyMesh("./Models/gargoyle.obj", 0);
VerifyMesh("./Models/hand.obj", 1);
VerifyMesh("./Models/horse.obj", 0);
VerifyMesh("./Models/sculpture.obj", 3);
VerifyMesh("./Models/topology.obj", 13);
VerifyMesh("./Models/torus.obj", 1);
return EXIT_SUCCESS;

View File

@ -139,9 +139,9 @@ namespace OMeshInterface
const double GetGuassianCurvature_Discretely()
{
double result = 2 * PI();
double result = 0;
using FAngleList = vector<float>;
using FAngleList = vector<float >;
using AngleList = vector<double>;
AngleList vertAngleSumList;
@ -150,6 +150,8 @@ namespace OMeshInterface
{
using OutgoingEdgeIter = HE_Mesh::VertexOHalfedgeIter;
double vertResult = 2 * PI();
FAngleList interiorAngles;
double sumOfAngles = 0.0;
@ -165,7 +167,7 @@ namespace OMeshInterface
float angle = oMeshObj.calc_sector_angle(*oEdgeElem);
angle *= PI() / 180.0; // To Radians
//angle *= PI() / 180.0; // To Radians
interiorAngles.push_back(angle);
@ -174,7 +176,9 @@ namespace OMeshInterface
vertAngleSumList.push_back(sumOfAngles);
result -= sumOfAngles;
vertResult -= sumOfAngles;
result += vertResult;
}
return result;