DuctTaped_GL/DGL_Types.hpp

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/*
Title : Ducktaped GL: Types
Author: Edward R. Gonzalez
Description:
Provides type definitions and aliases for the various types used in DGL library.
*/
#pragma once
// GLEW
#include <glew.h>
// GLFW
#include <glfw3.h>
// GLM
#include <glm/glm.hpp>
// C++
#include "Cpp_Alias.hpp"
namespace DGL
{
// OpenGL
// Fundamental Types
using gBitfield = GLbitfield;
using gBoolean = GLboolean ;
using gChar = GLchar ;
using gFloat = GLfloat ;
using gFloatClamped = GLclampf ;
using gInt = GLint ;
using gUInt = GLuint ;
using gSize = GLsizei ;
using gVoid = GLvoid ;
using DataPtr = ptr<gVoid>;
// Type used to indicate the context of an integer used as an ID for an object managed by OpenGL.
template<typename ReferenceType>
using ID = gUInt;
// ID Reference Types
class ElementBuffer;
class Matrix ;
class NormalBuffer ;
class Shader ;
class ShaderProgram;
class TextureBuffer;
class Vec3 ;
class VertexArray ;
class VertexBuffer ;
// GLM
namespace Generic
{
template<typename Type>
using Vector3 = glm::tvec3<Type>;
template<typename Type>
using Vector2 = glm::tvec2<Type>;
}
using Matrix4x4 = glm::mat4;
using CoordSpace = Matrix4x4;
using Projection = Matrix4x4;
using Vector2 = glm::vec2;
using Vector3 = glm::vec3;
using Vector4 = glm::vec4;
using UVList = std::vector < Vector2>;
using Vec2Int = Generic::Vector2< gUInt >;
using Vec3Int = Generic::Vector3< gUInt >;
using VertexList = std ::vector < Vector3>;
// GLFW
using Monitor = GLFWmonitor ;
using TimeValInt = uint64_t ;
using TimeValDec = double ;
using Window = GLFWwindow ;
using WindowRefList = std::vector< ptr<Window> >;
// DGL
using VecColor = Vector3;
struct LinearColor
{
gFloatClamped Red, Green, Blue, Alpha;
LinearColor(gFloatClamped _red, gFloatClamped _green, gFloatClamped _blue, gFloatClamped _alpha) :
Red(_red), Green(_green), Blue(_blue), Alpha(_alpha) {};
sfn Vector() -> Vector3
{
return Vector3(Red, Green, Blue);
}
};
using VIndexList = std ::vector < gInt >;
}