DuctTaped_GL/DGL_Buffers.hpp

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#pragma once
// GLEW
#include <glew.h>
// DGL
#include "DGL_FundamentalTypes.hpp"
#include "DGL_MiscTypes.hpp"
#include "DGL_Enum.hpp"
// Non-Standard C++
#include "Cpp_Alias.hpp"
namespace DGL
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{
sfn BindBuffer(const EBufferTarget _targetType, const ID<VertexBuffer> _buffer)
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{
glBindBuffer(GLenum(_targetType), _buffer);
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return;
}
sfn BindVertexArray(const gUInt _referenceToTrackArray)
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{
glBindVertexArray(_referenceToTrackArray);
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return;
}
template<typename TypeOfData>
sfn BufferData(ptr<TypeOfData> _data, const EBufferTarget _targetType, const EBufferUsage _usageType)
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{
glBufferData(GLenum(_targetType), sizeof(TypeOfData), _data, GLenum(_usageType));
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return;
}
sfn BufferData(DataPtr _data, gSize _sizeOfData, const EBufferTarget _targetType, const EBufferUsage _usageType)
{
glBufferData(GLenum(_targetType), _sizeOfData, _data, GLenum(_usageType));
}
template<typename... Type, typename = EFrameBuffer>
sfn ClearBuffer(const Type... _buffersToClear)
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{
glClear((gBitfield(_buffersToClear) | ...));
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return;
}
sfn DisableVertexAttributeArray(const gInt _vertexAttributeArrayIndex)
{
glDisableVertexAttribArray(_vertexAttributeArrayIndex);
}
sfn DrawArrays(EPrimitives _primitive, gInt _startingIndex, gInt _numToRender)
{
glDrawArrays(GLenum(_primitive), _startingIndex, _numToRender); // Starting from vertex 0; 3 vertices total -> 1 triangle.
}
sfn DrawElements(EPrimitives _primitive, gSize _numElements, EDataType _dataType, DataPtr _offfsetAddressFromFirstIndex)
{
glDrawElements(GLenum(_primitive), _numElements, GLenum(_dataType), _offfsetAddressFromFirstIndex);
}
sfn EnableVertexAttributeArray(const gInt _vertexAttributeArrayIndex)
{
glEnableVertexAttribArray(_vertexAttributeArrayIndex);
}
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template<typename VertType>
sfn FormatVertexAttributes
(
gUInt _attributeIndex ,
EDataType _vertexComponenetType ,
ptr<void> _firstVertexComponentLocation,
gInt _numberOfVertexComponents ,
EBool _shouldNormalize
)
{
glVertexAttribPointer
(
_attributeIndex ,
_numberOfVertexComponents ,
GLenum(_vertexComponenetType),
GLenum(_shouldNormalize ),
sizeof(VertType ),
_firstVertexComponentLocation
);
}
sfn GenerateBuffers(ptr<gUInt> _bufferReferencer, uInt64 _numberOfBuffersToReserve)
{
glGenBuffers(_numberOfBuffersToReserve, _bufferReferencer);
return;
}
sfn GenerateVertexBuffers(ptr<gUInt> __referenceRetainerToBuffer, uInt64 _numOfObjectsToReserveFor)
{
glGenVertexArrays(_numOfObjectsToReserveFor, __referenceRetainerToBuffer);
return;
}
sfn GetBufferParameterIV(EBufferTarget _target, EBufferParam _param, ptr<gInt> _data)
{
glGetBufferParameteriv(GLenum(_target), GLenum(_param), _data);
return;
}
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}