DuctTaped_GL/DGL_Buffers.hpp

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2020-02-12 00:29:35 -08:00
#pragma once
// GLEW
#include <glew.h>
// DGL
#include "DGL_FundamentalTypes.hpp"
#include "DGL_MiscTypes.hpp"
#include "DGL_Enum.hpp"
// Non-Standard C++
#include "Cpp_Alias.hpp"
namespace GL
{
sfn ClearBuffer()
{
glClear(GL_COLOR_BUFFER_BIT);
return;
}
sfn BindBuffer(EBufferTarget _targetType, ID<Buffer> _buffer)
{
glBindBuffer(GLenum(_targetType), _buffer);
return;
}
sfn BindVertexArray(ptr<gUInt> _referenceToTrackArray)
{
glBindVertexArray(Dref(_referenceToTrackArray));
return;
}
template<typename TypeOfData>
sfn BufferData(ptr<TypeOfData> _data, EBufferTarget _targetType, EBufferUsage _usageType)
{
glBufferData(GLenum(_targetType), sizeof(TypeOfData), _data, GLenum(_usageType));
return;
}
template<typename VertType>
sfn FormatVertexAttributes
(
gUInt _attributeIndex ,
EDataType _vertexComponenetType ,
ptr<void> _firstVertexComponentLocation,
gInt _numberOfVertexComponents ,
EBool _shouldNormalize
)
{
glVertexAttribPointer
(
_attributeIndex ,
_numberOfVertexComponents ,
GLenum(_vertexComponenetType),
GLenum(_shouldNormalize ),
sizeof(VertType ),
_firstVertexComponentLocation
);
}
sfn GenerateBuffers(ptr<gUInt> _bufferReferencer, uInt64 _numberOfBuffersToReserve)
{
glGenBuffers(_numberOfBuffersToReserve, _bufferReferencer);
return;
}
sfn GenerateVertexBuffers(ptr<gUInt> __referenceRetainerToBuffer, uInt64 _numOfObjectsToReserveFor)
{
glGenVertexArrays(_numOfObjectsToReserveFor, __referenceRetainerToBuffer);
return;
}
}