2020-04-07 14:23:28 -07:00
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/*
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Title : Assignment 2 Execution
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Author: Edward R. Gonzalez
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Description:
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Provides a OMesh_HE object interface to make it easier to interact with the Open Mesh library.
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*/
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2020-04-06 14:40:20 -07:00
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#pragma once
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2020-04-06 17:09:57 -07:00
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#include <math.h>
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2020-04-06 14:40:20 -07:00
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// DGL
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#include "DGL/DGL_Types.hpp"
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// OpenMesh
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#include <OpenMesh/Core/IO/MeshIO.hh>
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#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
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#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
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// C++
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#include "Cpp_Alias.hpp"
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namespace OMeshInterface
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{
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inline namespace LibraryReferences
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{
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// DGL
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using FaceGL = DGL::Face ;
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using FaceList = DGL::FaceList ;
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using Vector3 = DGL::Vector3 ;
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using VertexList = DGL::VertexList;
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// OpenMesh
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using EdgeHandle = OpenMesh::EdgeHandle ;
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using HE_Mesh = OpenMesh::TriMesh_ArrayKernelT<> ;
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using HE_MeshPoly = OpenMesh::PolyMesh_ArrayKernelT<>;
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using FaceHandle = OpenMesh::FaceHandle ;
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using HalfEdgeHandle = OpenMesh::HalfedgeHandle ;
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using IO_Options = OpenMesh::IO::Options ;
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using VertexHandle = OpenMesh::VertexHandle ;
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using Vertex = OpenMesh::ArrayKernel::Vertex ;
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using OpenMesh::IO::read_mesh;
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// Second Order Aliases
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using Point = HE_Mesh::Point;
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using Edge = HE_Mesh::Edge ;
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using EdgeList = vector<Edge>;
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using EdgeHandles = vector<EdgeHandle >;
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using FaceHandles = vector<FaceHandle >;
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using HalfEdgeHandles = vector<HalfEdgeHandle>;
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using VertHandles = vector<VertexHandle >;
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2020-04-06 17:09:57 -07:00
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using std::atan;
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}
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2020-04-06 14:40:20 -07:00
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2020-04-06 17:09:57 -07:00
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double PI()
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{
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return std::atan(1) * 4;
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}
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2020-04-06 14:40:20 -07:00
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class OMesh_HE
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{
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public:
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OMesh_HE() {}
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void Load(string _filePath)
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{
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IO_Options loadOptions;
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bool loadResult, hasFaceNormals, hasVertexNormals;
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oMeshObj.request_vertex_normals();
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oMeshObj.request_face_normals ();
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loadResult = read_mesh(oMeshObj, _filePath, loadOptions);
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if (loadResult == false)
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{
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throw std::runtime_error("OMesh_HE: Failed to load the mesh.");
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}
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hasFaceNormals = loadOptions.check(IO_Options::FaceNormal );
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hasVertexNormals = loadOptions.check(IO_Options::VertexNormal);
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if (!hasVertexNormals)
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{
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oMeshObj.update_vertex_normals ();
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}
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if (!hasFaceNormals)
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{
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oMeshObj.update_face_normals ();
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}
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GenerateVertexList ();
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GenerateVertexNormalList();
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GenerateFaceNormalList ();
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2020-04-06 17:09:57 -07:00
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GenerateEdgeList ();
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2020-04-06 14:40:20 -07:00
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GenerateFaceList ();
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return;
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}
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const VertexList& GetVerticies() const
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{
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return verticies;
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}
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const VertexList& GetVertNormals() const
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{
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return vertNormals;
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}
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2020-04-06 17:09:57 -07:00
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const EdgeList& GetEdges() const
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2020-04-06 14:40:20 -07:00
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{
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return edges;
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}
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const FaceList& GetFaces() const
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{
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return faces;
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}
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const VertexList& GetFaceNormals() const
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{
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return faceNormals;
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}
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2020-04-06 17:09:57 -07:00
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const int GetGenus() const
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{
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}
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void GetInteriorAngle()
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{
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}
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const double GetGuassianCurvature_Discretely()
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{
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2020-04-07 14:05:39 -07:00
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double result = 0;
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2020-04-06 17:09:57 -07:00
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2020-04-07 14:05:39 -07:00
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using FAngleList = vector<float >;
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2020-04-06 17:09:57 -07:00
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using AngleList = vector<double>;
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AngleList vertAngleSumList;
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for (HE_Mesh::VertexIter vertElem = oMeshObj.vertices_begin(); vertElem != oMeshObj.vertices_end(); vertElem++)
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{
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using OutgoingEdgeIter = HE_Mesh::VertexOHalfedgeIter;
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2020-04-07 14:05:39 -07:00
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double vertResult = 2 * PI();
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2020-04-06 17:09:57 -07:00
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FAngleList interiorAngles;
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double sumOfAngles = 0.0;
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for (OutgoingEdgeIter oEdgeElem = oMeshObj.voh_begin(*vertElem); oEdgeElem != oMeshObj.voh_end(*vertElem); oEdgeElem++)
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{
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/*OutgoingEdgeIter next = oEdgeElem; next++;
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if (next == oMeshObj.voh_end(*vertElem))
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{
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continue;
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}*/
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float angle = oMeshObj.calc_sector_angle(*oEdgeElem);
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2020-04-07 14:05:39 -07:00
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//angle *= PI() / 180.0; // To Radians
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2020-04-06 17:09:57 -07:00
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interiorAngles.push_back(angle);
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sumOfAngles += angle;
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}
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vertAngleSumList.push_back(sumOfAngles);
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2020-04-07 14:05:39 -07:00
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vertResult -= sumOfAngles;
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result += vertResult;
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2020-04-06 17:09:57 -07:00
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}
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return result;
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}
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2020-04-06 14:40:20 -07:00
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protected:
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void GenerateVertexList()
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{
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using VertIter = HE_Mesh::VertexIter;
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for (VertIter element = oMeshObj.vertices_begin(); element != oMeshObj.vertices_end(); element++)
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{
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auto vertex = oMeshObj.point(*element);
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verticies.push_back(Vector3(vertex[0], vertex[1], vertex[2]));
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}
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return;
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}
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void GenerateVertexNormalList()
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{
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using VertIter = HE_Mesh::VertexIter;
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for (VertIter element = oMeshObj.vertices_begin(); element != oMeshObj.vertices_end(); element++)
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{
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auto normal = oMeshObj.normal(*element);
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vertNormals.push_back(Vector3(normal[0], normal[1], normal[2]));
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}
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return;
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}
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void GenerateFaceNormalList()
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{
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using FaceIter = HE_Mesh::FaceIter;
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for (FaceIter faceElem = oMeshObj.faces_begin(); faceElem != oMeshObj.faces_end(); faceElem++)
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{
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auto normal = oMeshObj.normal(*faceElem);
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faceNormals.push_back(Vector3(normal[0], normal[1], normal[2]));
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}
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}
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2020-04-06 17:09:57 -07:00
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void GenerateEdgeList()
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2020-04-06 14:40:20 -07:00
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{
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using EdgeIter = HE_Mesh::EdgeIter;
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2020-04-06 17:09:57 -07:00
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for (EdgeIter element = oMeshObj.edges_begin(); element != oMeshObj.edges_end(); element++)
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2020-04-06 14:40:20 -07:00
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{
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using OEdge = decltype(oMeshObj.edge(*element));
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OEdge edge = oMeshObj.edge(*element);
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edges.push_back(edge);
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}
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}
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void GenerateFaceList()
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{
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using FaceIterElem = decltype(oMeshObj.faces_begin());
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for (FaceIterElem faceElement = oMeshObj.faces_begin(); faceElement != oMeshObj.faces_end(); faceElement++)
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{
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FaceGL face;
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int index = 0;
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using FaceVertexIter = HE_Mesh::FaceVertexIter;
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for (FaceVertexIter vertElement = oMeshObj.fv_begin(*faceElement); vertElement != oMeshObj.fv_end(*faceElement); vertElement++, index++)
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{
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face.vec[index] = vertElement->idx();
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}
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faces.push_back(face);
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}
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return;
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}
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HE_Mesh oMeshObj;
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VertexList verticies ;
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VertexList vertNormals;
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VertexList faceNormals;
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2020-04-06 17:09:57 -07:00
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HalfEdgeHandles LeftHandles ;
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HalfEdgeHandles RightHandles;
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2020-04-06 14:40:20 -07:00
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EdgeList edges ;
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FaceList faces ;
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};
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}
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