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Cog

Cog are debug tools for Unreal Engine built on top of ImGui

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Project Structure

  • CogSample - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
  • Plugins/CogAbility - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
  • Plugins/CogInput - ImGui windows for the Enhanced Input library (Input action, Gamepad)
  • Plugins/CogEngine - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
  • Plugins/CogWindow - ImGui window management (Base Window, Layout)
  • Plugins/CogDebug - Debug functionalities (Log, Debug Draw, Plot, Metric, ...)
  • Plugins/CogImGui - Integration of Imgui for Unreal, inspired by UnrealImGui
  • Plugins/CogInterface - Interfaces implemented by actors to inspect them

ImGui Windows

  • Most windows display their contents based on a selected actor.
  • The selector actor can be chosen using the selection window or widget.
  • mouse over a window title to display its help. This behavior can be disabled in the Window menu.
  • Window Layouts can be saved/loaded.
  • Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions.

Abilities

Displays the gameplay abilities of the selected actor.

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  • Click the ability checkbox to force its activation or deactivation.
  • Right click an ability to open or close the ability separate window.
  • Use the 'Give Ability' menu to manually give an ability from a list defined in a data asset.

Actions

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Attributes

Displays the gameplay attributes of the selected actor

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  • Attributes can be sorted by name, category or attribute set.
  • Attributes with the Current value greater than the Base value are displayed in green.
  • Attributes with the Current value lower than the Base value are displayed in red. - Use the options 'Show Only Modified' to only show the attributes that have modifiers.

Cheats

Used to apply cheats to the selected actor.

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  • The cheats are gameplay effects configured in a data asset.
  • Key modifiers can be used to change which actor should be affected by the cheat:
  • [CTRL] apply the cheat to the controlled actor
  • [ALT] apply the cheat to the allies of the selected actor
  • [SHIFT] apply the cheat to the enemies of the selected actor

Collisions

Used to inspect collisions by performing a collision query with the selected channels.

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  • The query can be configured in the options.
  • The displayed collision channels can be configured in a Data Asset.

Debug Settings

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Effects

Displays the gameplay effects of the selected actor.

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  • Mouse over an effect to see its details such as its modifiers, the gameplay tags it grants, the remaining time.

Gamepad

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Log Categories

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Metric

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Net Emulation

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Output Log

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Pools

Displays attributes of the selected actor as pools.

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  • The pools can be configured in a data asset.

Plots

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Scalability

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Skeleton

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Selection

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Spawn

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Stats

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Tags

Displays gameplay tags of the selected actor.

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Time Scale

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Tweaks

Used to apply tweaks to all the spawned actors

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  • The tweaks are used to test various gameplay settings by actor category
  • The tweaks can be configured in a data asset.
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