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https://github.com/Ed94/Cog.git
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74d43f0b4c
I use Rider as my IDE and when working with Unreal projects it installs a plugin that enable its unique integration. We don't want that being uploaded to the repo so it gets ignored. In addition, The project module has a typo, this commit fixes that
34 lines
960 B
C++
34 lines
960 B
C++
#include "CogSampleModule.h"
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#include "CogSampleLogCategories.h"
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#include "Modules/ModuleManager.h"
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//--------------------------------------------------------------------------------------------------------------------------
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class FCogSampleModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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};
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#define LOCTEXT_NAMESPACE "FCogInputModule"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogSampleModule::StartupModule()
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{
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CogSampleLog::RegisterAllLogCategories();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogSampleModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_PRIMARY_GAME_MODULE(FCogSampleModule, CogSample, "CogSample");
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