Files
Cog/Source/CogSample/CogSampleFunctionLibrary_Team.h
T
Arnaud Jamin ac90ba6ab6 CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
2023-10-20 15:47:57 -04:00

56 lines
2.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CogSampleFunctionLibrary_Team.generated.h"
//--------------------------------------------------------------------------------------------------------------------------
UENUM(BlueprintType)
enum class ECogSampleAllegiance : uint8
{
Friendly,
Neutral,
Enemy,
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM(BlueprintType, meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
enum class ECogSampleAllegianceFilter : uint8
{
None = 0 UMETA(Hidden),
Friendly = 1 << 0,
Neutral = 1 << 1,
Enemy = 1 << 2,
};
ENUM_CLASS_FLAGS(ECogSampleAllegianceFilter);
//--------------------------------------------------------------------------------------------------------------------------
UCLASS(meta = (ScriptName = "CogSampleFunctionLibrary_Team"))
class UCogSampleFunctionLibrary_Team : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure)
static int32 GetTeamSafe(const AActor* Actor);
UFUNCTION(BlueprintPure)
static ECogSampleAllegiance GetTeamsAllegiance(int32 Team1, int32 Team2);
UFUNCTION(BlueprintPure)
static ECogSampleAllegiance GetActorsAllegiance(const AActor* Actor1, const AActor* Actor2);
UFUNCTION(BlueprintPure)
static bool MatchAllegiance(const AActor* Actor1, const AActor* Actor2, UPARAM(meta = (Bitmask, BitmaskEnum = "/Script/CogSample.ECogSampleAllegianceFilter")) int32 AllegianceFilter);
UFUNCTION(BlueprintPure)
bool MatchAllegianceFromTeams(int32 Team1, int32 Team2, UPARAM(meta = (Bitmask, BitmaskEnum = "/Script/CogSample.ECogSampleAllegianceFilter")) int32 AllegianceFilter);
UFUNCTION(BlueprintPure)
static bool MatchAllegianceBetweenTeamAndActor(int32 Team, const AActor* Actor, UPARAM(meta = (Bitmask, BitmaskEnum = "/Script/CogSample.ECogSampleAllegianceFilter")) int32 AllegianceFilter);
UFUNCTION(BlueprintPure)
static bool MatchAllegianceFilter(ECogSampleAllegiance Allegiance, UPARAM(meta = (Bitmask, BitmaskEnum = "/Script/CogSample.ECogSampleAllegianceFilter")) int32 AllegianceFilter);
};