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Cog

Cog are debug tools for Unreal Engine built on top of ImGui

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Project Structure

  • CogSample - A Sample that demonstrate various Cog functionalities
  • Plugins/CogAbility - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
  • Plugins/CogInput - ImGui windows for the Enhanced Input library (Input action, Gamepad)
  • Plugins/CogEngine - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
  • Plugins/CogWindow - ImGui window management (Base Window, Layout)
  • Plugins/CogDebug - Debug functionalities (Log, Debug Draw, Plot, Metric, ...)
  • Plugins/CogImGui - Integration of Imgui for Unreal, inspired by UnrealImGui
  • Plugins/CogInterface - Interfaces implemented by actors to inspect them

ImGui Windows

Most windows display their contents based on a selected actor. The selector actor can be chosen using the selection window or widget.

Abilities

Displays the gameplay abilities of the selected actor. image

  • Click the ability checkbox to force its activation or deactivation.
  • Right click an ability to open or close the ability separate window.
  • Use the 'Give Ability' menu to manually give an ability from a list defined in a data asset.

Actions

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Attributes

Displays the gameplay attributes of the selected actor image

  • Attributes can be sorted by name, category or attribute set.
  • Attributes with the Current value greater than the Base value are displayed in green.
  • Attributes with the Current value lower than the Base value are displayed in red. - Use the options 'Show Only Modified' to only show the attributes that have modifiers.

Cheats

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Collisions

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Debug Settings

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Effects

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Gamepad

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Log Categories

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Metric

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Net Emulation

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Output Log

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Pools

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Plots

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Scalability

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Skeleton

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Selection

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Spawn

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Stats

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Tags

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Time Scale

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Tweaks

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S
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