Files
Cog/Plugins/Cog/Source/CogDebug/Private/CogDebugDrawImGui.cpp
T
2025-02-07 23:51:04 -05:00

199 lines
9.1 KiB
C++

#include "CogDebugDrawImGui.h"
#include "imgui_internal.h"
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugDrawImGui::Time = 0;
TArray<FCogDebugDrawImGui::FLine> FCogDebugDrawImGui::Lines;
TArray<FCogDebugDrawImGui::FTriangle> FCogDebugDrawImGui::Triangles;
TArray<FCogDebugDrawImGui::FTriangle> FCogDebugDrawImGui::TrianglesFilled;
TArray<FCogDebugDrawImGui::FRectangle> FCogDebugDrawImGui::Rectangles;
TArray<FCogDebugDrawImGui::FRectangle> FCogDebugDrawImGui::RectanglesFilled;
TArray<FCogDebugDrawImGui::FQuad> FCogDebugDrawImGui::Quads;
TArray<FCogDebugDrawImGui::FQuad> FCogDebugDrawImGui::QuadsFilled;
TArray<FCogDebugDrawImGui::FCircle> FCogDebugDrawImGui::Circles;
TArray<FCogDebugDrawImGui::FCircle> FCogDebugDrawImGui::CirclesFilled;
TArray<FCogDebugDrawImGui::FText> FCogDebugDrawImGui::Texts;
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddLine(const ImVec2& P1, const ImVec2& P2, ImU32 Color, float Thickness /*= 1.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FLine Line;
Line.P1 = P1;
Line.P2 = P2;
Line.Color = Color;
Line.Thickness = Thickness;
Line.Time = Time;
Line.Duration = Duration;
Line.FadeColor = FadeColor;
Lines.Add_GetRef(Line);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddRect(const ImVec2& Min, const ImVec2& Max, ImU32 Color, float Rounding /*= 0.0f*/, float Thickness /*= 1.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FRectangle Rectangle;
Rectangle.Min = Min;
Rectangle.Max = Max;
Rectangle.Color = Color;
Rectangle.Rounding = Rounding;
Rectangle.Thickness = Thickness;
Rectangle.Time = Time;
Rectangle.Duration = Duration;
Rectangle.FadeColor = FadeColor;
Rectangles.Add_GetRef(Rectangle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddRectFilled(const ImVec2& Min, const ImVec2& Max, ImU32 Color, float Rounding /*= 0.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FRectangle Rectangle;
Rectangle.Min = Min;
Rectangle.Max = Max;
Rectangle.Color = Color;
Rectangle.Rounding = Rounding;
Rectangle.Thickness = 0.0f;
Rectangle.Time = Time;
Rectangle.Duration = Duration;
Rectangle.FadeColor = FadeColor;
RectanglesFilled.Add_GetRef(Rectangle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddQuad(const ImVec2& P1, const ImVec2& P2, const ImVec2& P3, const ImVec2& P4, ImU32 Color, float Thickness/* = 1.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FQuad Quad;
Quad.P1 = P1;
Quad.P2 = P2;
Quad.P3 = P3;
Quad.P4 = P4;
Quad.Color = Color;
Quad.Thickness = Thickness;
Quad.Time = Time;
Quad.Duration = Duration;
Quad.FadeColor = FadeColor;
Quads.Add_GetRef(Quad);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddQuadFilled(const ImVec2& P1, const ImVec2& P2, const ImVec2& P3, const ImVec2& P4, ImU32 Color, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FQuad Quad;
Quad.P1 = P1;
Quad.P2 = P2;
Quad.P3 = P3;
Quad.P4 = P4;
Quad.Color = Color;
Quad.Thickness = 0.0f;
Quad.Time = Time;
Quad.Duration = Duration;
Quad.FadeColor = FadeColor;
QuadsFilled.Add_GetRef(Quad);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddTriangle(const ImVec2& P1, const ImVec2& P2, const ImVec2& P3, ImU32 Color, float Thickness/* = 1.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FTriangle Triangle;
Triangle.P1 = P1;
Triangle.P2 = P2;
Triangle.P3 = P3;
Triangle.Color = Color;
Triangle.Thickness = Thickness;
Triangle.Time = Time;
Triangle.Duration = Duration;
Triangle.FadeColor = FadeColor;
Triangles.Add_GetRef(Triangle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddTriangleFilled(const ImVec2& P1, const ImVec2& P2, const ImVec2& P3, ImU32 Color, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FTriangle Triangle;
Triangle.P1 = P1;
Triangle.P2 = P2;
Triangle.P3 = P3;
Triangle.Color = Color;
Triangle.Thickness = 0.0f;
Triangle.Time = Time;
Triangle.Duration = Duration;
Triangle.FadeColor = FadeColor;
TrianglesFilled.Add_GetRef(Triangle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddCircle(const ImVec2& Center, float Radius, ImU32 Color, int Segments /*= 0*/, float Thickness /*= 1.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FCircle Circle;
Circle.Center = Center;
Circle.Radius = Radius > 0.0f ? Radius : 1.0f;
Circle.Color = Color;
Circle.Segments = Segments;
Circle.Thickness = Thickness;
Circle.Time = Time;
Circle.Duration = Duration;
Circle.FadeColor = FadeColor;
Circles.Add_GetRef(Circle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddCircleFilled(const ImVec2& Center, float Radius, ImU32 Color, int Segments /*= 0*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
{
FCircle Circle;
Circle.Center = Center;
Circle.Radius = Radius > 0.0f ? Radius : 1.0f;
Circle.Color = Color;
Circle.Segments = Segments;
Circle.Thickness = 0.0f;
Circle.Time = Time;
Circle.Duration = Duration;
Circle.FadeColor = FadeColor;
CirclesFilled.Add_GetRef(Circle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::AddText(const ImVec2& Pos, const FString& Text, ImU32 Color, bool AddShadow /*= false*/, float Duration/* = 0.0f*/, bool FadeColor /*= false*/)
{
FText TextElement;
TextElement.Pos = Pos;
TextElement.Text = Text;
TextElement.Color = Color;
TextElement.Time = Time;
TextElement.Duration = Duration;
TextElement.FadeColor = FadeColor;
Texts.Add_GetRef(TextElement);
if (AddShadow)
{
FText ShadowTextElement;
ShadowTextElement.Pos = Pos + ImVec2(1, 1);
ShadowTextElement.Text = Text;
const float Alpha = ImGui::ColorConvertU32ToFloat4(Color).w; // Keep original Alpha and set to black
ShadowTextElement.Color = ImGui::ColorConvertFloat4ToU32(ImVec4(0, 0, 0, Alpha));
ShadowTextElement.Time = Time;
ShadowTextElement.Duration = Duration;
ShadowTextElement.FadeColor = FadeColor;
Texts.Add_GetRef(ShadowTextElement);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDrawImGui::Draw()
{
ImDrawList* DrawList = ImGui::GetBackgroundDrawList();
Time = ImGui::GetCurrentContext()->Time;
DrawShapes(Lines, [DrawList](const FLine& Line, const ImColor Color) { DrawList->AddLine(Line.P1, Line.P2, Color, Line.Thickness); });
DrawShapes(Rectangles, [DrawList](const FRectangle& Rectangle, const ImColor Color) { DrawList->AddRect(Rectangle.Min, Rectangle.Max, Color, Rectangle.Rounding, Rectangle.Thickness); });
DrawShapes(RectanglesFilled, [DrawList](const FRectangle& Rectangle, const ImColor Color) { DrawList->AddRectFilled(Rectangle.Min, Rectangle.Max, Color, Rectangle.Rounding); });
DrawShapes(Quads, [DrawList](const FQuad& Quad, const ImColor Color) { DrawList->AddQuad(Quad.P1, Quad.P2, Quad.P3, Quad.P4, Color, Quad.Thickness); });
DrawShapes(QuadsFilled, [DrawList](const FQuad& Quad, const ImColor Color) { DrawList->AddQuadFilled(Quad.P1, Quad.P2, Quad.P3, Quad.P4, Color); });
DrawShapes(Triangles, [DrawList](const FTriangle& Triangle, const ImColor Color) { DrawList->AddTriangle(Triangle.P1, Triangle.P2, Triangle.P3, Color, Triangle.Thickness); });
DrawShapes(TrianglesFilled, [DrawList](const FTriangle& Triangle, const ImColor Color) { DrawList->AddTriangleFilled(Triangle.P1, Triangle.P2, Triangle.P3, Color); });
DrawShapes(Circles, [DrawList](const FCircle& Circle, const ImColor Color) { DrawList->AddCircle(Circle.Center, Circle.Radius, Color, Circle.Segments, Circle.Thickness); });
DrawShapes(CirclesFilled, [DrawList](const FCircle& Circle, const ImColor Color) { DrawList->AddCircleFilled(Circle.Center, Circle.Radius, Color, Circle.Segments); });
DrawShapes(Texts, [DrawList](const FText& Text, const ImColor Color) { DrawList->AddText(Text.Pos, Color, TCHAR_TO_ANSI(*Text.Text)); });
}