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115 lines
5.4 KiB
Markdown
115 lines
5.4 KiB
Markdown
# Cog
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Cog are debug tools for Unreal Engine built on top of [ImGui](https://github.com/ocornut/imgui)
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## Project Structure
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- `CogSample` - A Sample that demonstrate various Cog functionalities
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- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
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- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)
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- `Plugins/CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
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- `Plugins/CogWindow` - ImGui window management (Base Window, Layout)
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- `Plugins/CogDebug` - Debug functionalities (Log, Debug Draw, Plot, Metric, ...)
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- `Plugins/CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui)
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- `Plugins/CogInterface` - Interfaces implemented by actors to inspect them
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## ImGui Windows
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- Most windows display their contents based on a selected actor.
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- The selector actor can be chosen using the selection window or widget.
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- mouse over a window title to display its help. This behavior can be disabled in the Window menu.
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- Window Layouts can be saved/loaded.
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- Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions.
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### Abilities
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Displays the gameplay abilities of the selected actor.
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- Click the ability checkbox to force its activation or deactivation.
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- Right click an ability to open or close the ability separate window.
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- Use the 'Give Ability' menu to manually give an ability from a list defined in a data asset.
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### Actions
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### Attributes
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Displays the gameplay attributes of the selected actor
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- Attributes can be sorted by name, category or attribute set.
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- Attributes with the Current value greater than the Base value are displayed in green.
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- Attributes with the Current value lower than the Base value are displayed in red. - Use the options 'Show Only Modified' to only show the attributes that have modifiers.
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### Cheats
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Used to apply cheats to the selected actor.
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- The cheats are gameplay effects configured in a data asset.
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- Key modifiers can be used to change which actor should be affected by the cheat:
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- [CTRL] apply the cheat to the controlled actor
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- [ALT] apply the cheat to the allies of the selected actor
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- [SHIFT] apply the cheat to the enemies of the selected actor
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### Collisions
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Used to inspect collisions by performing a collision query with the selected channels.
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- The query can be configured in the options.
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- The displayed collision channels can be configured in a Data Asset.
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### Debug Settings
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### Effects
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Displays the gameplay effects of the selected actor.
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- Mouse over an effect to see its details such as its modifiers, the gameplay tags it grants, the remaining time.
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### Gamepad
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### Log Categories
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### Metric
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### Net Emulation
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### Output Log
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### Pools
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Displays attributes of the selected actor as pools.
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- The pools can be configured in a data asset.
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### Plots
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### Scalability
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### Skeleton
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### Selection
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### Spawn
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### Stats
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### Tags
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Displays gameplay tags of the selected actor.
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### Time Scale
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### Tweaks
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Used to apply tweaks to all the spawned actors
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- The tweaks are used to test various gameplay settings by actor category
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- The tweaks can be configured in a data asset.
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