Files
Cog/Source/CogSample/CogSampleFunctionLibrary_Team.cpp
Arnaud Jamin 42ca1afc6a Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
2023-10-26 12:33:50 -04:00

114 lines
3.9 KiB
C++

#include "CogSampleFunctionLibrary_Team.h"
#include "CogSampleTeamInterface.h"
//--------------------------------------------------------------------------------------------------------------------------
int32 UCogSampleFunctionLibrary_Team::GetTeam(const AActor* Actor)
{
if (Actor == nullptr)
{
return 0;
}
const ICogSampleTeamInterface* TeamActor = Cast<ICogSampleTeamInterface>(Actor);
if (TeamActor == nullptr)
{
return 0;
}
const int32 Team = TeamActor->GetTeam();
return Team;
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogSampleFunctionLibrary_Team::SetTeam(AActor* Actor, int32 Value)
{
if (Actor == nullptr)
{
return;
}
ICogSampleTeamInterface* TeamActor = Cast<ICogSampleTeamInterface>(Actor);
if (TeamActor == nullptr)
{
return;
}
TeamActor->SetTeam(Value);
}
//--------------------------------------------------------------------------------------------------------------------------
ECogSampleAllegiance UCogSampleFunctionLibrary_Team::GetTeamsAllegiance(int32 Team1, int32 Team2)
{
if (Team1 == 0 || Team2 == 0)
{
return ECogSampleAllegiance::Neutral;
}
if (Team1 == Team2)
{
return ECogSampleAllegiance::Friendly;
}
return ECogSampleAllegiance::Enemy;
}
//--------------------------------------------------------------------------------------------------------------------------
ECogSampleAllegiance UCogSampleFunctionLibrary_Team::GetActorsAllegiance(const AActor* Actor1, const AActor* Actor2)
{
const int32 Team1 = GetTeam(Actor1);
const int32 Team2 = GetTeam(Actor2);
const ECogSampleAllegiance Allegiance = GetTeamsAllegiance(Team1, Team2);
return Allegiance;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogSampleFunctionLibrary_Team::MatchAllegiance(const AActor* Actor1, const AActor* Actor2, int32 AllegianceFilter)
{
const ECogSampleAllegiance Allegiance = GetActorsAllegiance(Actor1, Actor2);
const bool Result = MatchAllegianceFilter(Allegiance, AllegianceFilter);
return Result;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogSampleFunctionLibrary_Team::MatchAllegianceFromTeams(int32 Team1, int32 Team2, int32 AllegianceFilter)
{
const ECogSampleAllegiance Allegiance = GetTeamsAllegiance(Team1, Team2);
const bool Result = MatchAllegianceFilter(Allegiance, AllegianceFilter);
return Result;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogSampleFunctionLibrary_Team::MatchAllegianceBetweenTeamAndActor(int32 Team, const AActor* Actor, int32 AllegianceFilter)
{
const int32 ActorTeam = GetTeam(Actor);
const ECogSampleAllegiance Allegiance = GetTeamsAllegiance(Team, ActorTeam);
const bool Result = MatchAllegianceFilter(Allegiance, AllegianceFilter);
return Result;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogSampleFunctionLibrary_Team::MatchAllegianceFilter(ECogSampleAllegiance Allegiance, int32 AllegianceFilter)
{
const bool HasFriendly = (AllegianceFilter & (int)ECogSampleAllegianceFilter::Friendly) != 0;
const bool HasNeutral = (AllegianceFilter & (int)ECogSampleAllegianceFilter::Neutral) != 0;
const bool HasEnemy = (AllegianceFilter & (int)ECogSampleAllegianceFilter::Enemy) != 0;
if (Allegiance == ECogSampleAllegiance::Friendly && HasFriendly)
{
return true;
}
if (Allegiance == ECogSampleAllegiance::Neutral && HasNeutral)
{
return true;
}
if (Allegiance == ECogSampleAllegiance::Enemy && HasEnemy)
{
return true;
}
return false;
}