mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
4c615ae10d
Fix shipping build by reworking Cog integration (now use a subsystem) Fix crash when stopping and restarting in the editor
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#include "CogSampleConfigurationSubsystem.h"
|
|
|
|
#include "CogCommon.h"
|
|
|
|
#if ENABLE_COG
|
|
#include "CogAll.h"
|
|
#include "CogSampleWindow_Team.h"
|
|
#include "CogSubsystem.h"
|
|
#endif
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
bool UCogSampleConfigurationSubsystem::ShouldCreateSubsystem(UObject* Outer) const
|
|
{
|
|
if (Super::ShouldCreateSubsystem(Outer) == false)
|
|
{ return false; }
|
|
|
|
#if ENABLE_COG
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleConfigurationSubsystem::Initialize(FSubsystemCollectionBase& Collection)
|
|
{
|
|
Super::Initialize(Collection);
|
|
#if ENABLE_COG
|
|
CogSubsystem = Collection.InitializeDependency<UCogSubsystem>();
|
|
#endif
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void UCogSampleConfigurationSubsystem::PostInitialize()
|
|
{
|
|
Super::PostInitialize();
|
|
|
|
#if ENABLE_COG
|
|
UCogSubsystem* CogSubsystemPtr = Cast<UCogSubsystem>(CogSubsystem.Get());
|
|
if (IsValid(CogSubsystemPtr) == false)
|
|
{ return; }
|
|
|
|
// Add all the built-in windows. You can copy and paste this function code to organize the main menu differently.
|
|
Cog::AddAllWindows(*CogSubsystemPtr);
|
|
|
|
// Add a custom window
|
|
CogSubsystemPtr->AddWindow<FCogSampleWindow_Team>("Gameplay.Team");
|
|
#endif
|
|
}
|
|
|