Arnaud Jamin
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7dc83d6601
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fix build error
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2023-10-12 11:26:55 -04:00 |
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Arnaud Jamin
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e90b097c1d
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window settings - imgui toggle input settings
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2023-10-11 14:34:18 -04:00 |
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Arnaud Jamin
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18d82287aa
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unify data assets
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2023-10-11 10:33:13 -04:00 |
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Arnaud Jamin
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c5d1d14ac6
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unify abilities data asset
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2023-10-11 01:28:24 -04:00 |
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Arnaud Jamin
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eb963614b9
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simplify integration
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2023-10-10 23:53:34 -04:00 |
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Arnaud Jamin
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83d756252a
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add possession in selection window
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2023-10-10 17:24:27 -04:00 |
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Arnaud Jamin
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c9a3013bb9
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save cheats state
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2023-10-10 01:12:59 -04:00 |
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Arnaud Jamin
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ad7cbb1667
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sample UI ability cooldown
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2023-10-09 02:20:52 -04:00 |
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Arnaud Jamin
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92396410d4
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Add target acquisition in the sample
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2023-10-06 02:27:00 -04:00 |
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Arnaud Jamin
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901b92e70c
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Add help
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2023-10-04 09:37:35 -04:00 |
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Arnaud Jamin
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9eeaec254a
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moved metric to CogDebug
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2023-10-03 12:04:56 -04:00 |
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Arnaud Jamin
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60b1578e96
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Make the damage window more generic
The goal was to handle gameplay event other than damage, such as heals. Renamed it to metric.
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2023-10-03 01:00:06 -04:00 |
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Arnaud Jamin
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28cef19935
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Add spawning window
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2023-10-02 15:28:35 -04:00 |
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Arnaud Jamin
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1aabdb5c4e
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First Submit
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2023-10-02 01:32:41 -04:00 |
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