moved metric to CogDebug

This commit is contained in:
Arnaud Jamin
2023-10-03 12:04:56 -04:00
parent 60b1578e96
commit 9eeaec254a
16 changed files with 531 additions and 486 deletions
@@ -1,280 +0,0 @@
#include "CogAbilityWindow_Metrics.h"
#include "CogInterfaceMetricActor.h"
#include "CogImguiHelper.h"
#include "imgui.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogMetricInstance::Restart()
{
Last = 0.0f;
Min = 0.0f;
Max = 0.0f;
PerSecond = 0.0f;
PerFrame = 0.0f;
Total = 0.0f;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogMetricInstance::AddMetric(const float Metric)
{
Last = Metric;
Min = Min == 0.0f ? Metric : FMath::Min(Min, Metric);
Max = FMath::Max(Max, Metric);
PerFrame += Metric;
Total += Metric;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogMetricInstance::UpdateMetricPerSecond(const float Duration)
{
PerSecond = Duration > 1.0f ? Total / Duration : Total;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogMetricInfo::Restart()
{
Count = 0;
Crits = 0;
TotalCritChances = 0.0f;
IsInProgress = false;
Timer = 0.0f;
RestartTimer = 0.0f;
Mitigated.Restart();
Unmitigated.Restart();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogMetricInfo::AddEvent(const FCogInterfaceMetricEventParams& Params)
{
// If the max duration is reached, stop adding
if (MaxDurationSetting != 0 && Timer >= MaxDurationSetting)
{
return;
}
IsInProgress = true;
Count++;
Crits += Params.IsCritical ? 1 : 0;
Mitigated.AddMetric(Params.MitigatedValue);
Unmitigated.AddMetric(Params.UnmitigatedValue);
Mitigated.UpdateMetricPerSecond(Timer);
Unmitigated.UpdateMetricPerSecond(Timer);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogMetricInfo::Tick(const float DeltaSeconds)
{
if (IsInProgress)
{
// If the max duration is reached, stop increasing time.
if (MaxDurationSetting <= 0 || Timer < MaxDurationSetting)
{
Timer += DeltaSeconds;
}
else
{
IsInProgress = false;
Timer = MaxDurationSetting;
Mitigated.UpdateMetricPerSecond(Timer);
Unmitigated.UpdateMetricPerSecond(Timer);
}
}
if (RestartDelaySetting > 0.0f)
{
if (Unmitigated.PerFrame == 0.0f)
{
RestartTimer += DeltaSeconds;
if (RestartTimer > RestartDelaySetting)
{
Restart();
}
}
else
{
RestartTimer = 0.0f;
}
}
Mitigated.PerFrame = 0.0f;
Unmitigated.PerFrame = 0.0f;
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Metrics::DrawMetricRow(const char* Title, float MitigatedValue, float UnmitigatedValue, const ImVec4& Color)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Selectable(Title, false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap | ImGuiSelectableFlags_AllowDoubleClick);
ImGui::TableNextColumn();
ImGui::TextColored(Color, "%.1f", MitigatedValue);
ImGui::TableNextColumn();
ImGui::Text("%.1f", UnmitigatedValue);
ImGui::TableNextColumn();
ImGui::Text("%.0f%%", UnmitigatedValue <= 0 ? 0.0 : 100.0f * (1.0f - (MitigatedValue / UnmitigatedValue)));
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Metrics::DrawMetrics(FCogMetricInfo& Metric)
{
FCogWindowWidgets::PushBackColor(ImVec4(0.8f, 0.8f, 0.8f, 1.0f));
if (ImGui::BeginTable("MetricTable", 4, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_RowBg))
{
ImGui::TableSetupColumn("");
ImGui::TableSetupColumn("Mitigated");
ImGui::TableSetupColumn("Unmitigated");
ImGui::TableSetupColumn("Mitigation %");
ImGui::TableHeadersRow();
DrawMetricRow("Per Second", Metric.Mitigated.PerSecond, Metric.Unmitigated.PerSecond, ImVec4(1.0f, 1.0, 0.0f, 1.0f));
DrawMetricRow("Total", Metric.Mitigated.Total, Metric.Unmitigated.Total, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
DrawMetricRow("Last", Metric.Mitigated.Last, Metric.Unmitigated.Last, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
DrawMetricRow("Min", Metric.Mitigated.Min, Metric.Unmitigated.Min, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
DrawMetricRow("Min", Metric.Mitigated.Max, Metric.Unmitigated.Max, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
ImGui::EndTable();
}
ImGui::Text("Crits");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
FCogWindowWidgets::ProgressBarCentered(Metric.Count == 0 ? 0.0f : Metric.Crits / (float)Metric.Count, ImVec2(-1, 0), TCHAR_TO_ANSI(*FString::Printf(TEXT("%d / %d"), Metric.Crits, Metric.Count)));
if (Metric.MaxDurationSetting > 0.0f)
{
ImGui::Text("Timer");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
FCogWindowWidgets::ProgressBarCentered(Metric.Timer / (float)Metric.MaxDurationSetting, ImVec2(-1, 0), TCHAR_TO_ANSI(*FString::Printf(TEXT("%0.1f / %0.1f"), Metric.Timer, Metric.MaxDurationSetting)));
}
else
{
ImGui::Text("Timer");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
ImGui::Text("%0.1f", Metric.Timer);
}
ImGui::Spacing();
if (ImGui::Button("Restart"))
{
Metric.Restart();
}
FCogWindowWidgets::PopBackColor();
ImGui::Spacing();
ImGui::Spacing();
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Metrics::RenderContent()
{
Super::RenderContent();
AActor* Selection = GetSelection();
if (Selection == nullptr)
{
return;
}
int32 Index = 0;
for (auto& Entry : Metrics)
{
FName MetricName = Entry.Key;
FCogMetricInfo& Metric = Entry.Value;
if (ImGui::CollapsingHeader(TCHAR_TO_ANSI(*MetricName.ToString())))
{
ImGui::PushID(Index);
DrawMetrics(Metric);
ImGui::PopID();
}
Index++;
}
if (ImGui::CollapsingHeader("Settings"))
{
ImGui::PushItemWidth(-1);
bool Reset = false;
ImGui::Text("Auto Restart");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
bool AutoRestart = RestartDelaySetting > 0;
if (ImGui::Checkbox("##Auto Restart", &AutoRestart))
{
RestartDelaySetting = AutoRestart ? 5.0f : 0.0f;
Reset = true;
}
if (AutoRestart)
{
ImGui::Text("Auto Restart Delay");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
if (ImGui::InputFloat("##Auto Restart Delay", &RestartDelaySetting))
{
Reset = true;
}
}
ImGui::Text("Max Time");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
if (ImGui::InputFloat("##Max Time", &MaxDurationSetting, 0.0f, 0.0f, "%0.1f"))
{
Reset = true;
}
if (Reset)
{
for (auto& Entry : Metrics)
{
FCogMetricInfo& Metric = Entry.Value;
Metric.MaxDurationSetting = MaxDurationSetting;
Metric.RestartDelaySetting = RestartDelaySetting;
Metric.Restart();
}
}
ImGui::PopItemWidth();
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Metrics::OnSelectionChanged(AActor* OldSelection, AActor* NewSelection)
{
if (ICogInterfaceMetricActor* DamageActor = Cast<ICogInterfaceMetricActor>(OldSelection))
{
DamageActor->OnMetricEvent().Remove(OnMetricDelegate);
}
if (ICogInterfaceMetricActor* DamageActor = Cast<ICogInterfaceMetricActor>(NewSelection))
{
OnMetricDelegate = DamageActor->OnMetricEvent().AddUObject(this, &UCogAbilityWindow_Metrics::OnEvent);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Metrics::GameTick(float DeltaSeconds)
{
Super::GameTick(DeltaSeconds);
for (auto& Entry : Metrics)
{
FCogMetricInfo& Metric = Entry.Value;
Metric.Tick(DeltaSeconds);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Metrics::OnEvent(const FCogInterfaceMetricEventParams& Params)
{
FCogMetricInfo& MetricInfo = Metrics.FindOrAdd(Params.Name);
MetricInfo.AddEvent(Params);
}
@@ -1,99 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "CogWindow.h"
#include "CogAbilityWindow_Metrics.generated.h"
struct FCogInterfaceMetricEventParams;
//--------------------------------------------------------------------------------------------------------------------------
class FCogMetricInstance
{
public:
void Restart();
void AddMetric(const float Damage);
void UpdateMetricPerSecond(const float Duration);
float Last = 0.0f;
float Min = 0.0f;
float Max = 0.0f;
float PerFrame = 0.0f;
float PerSecond = 0.0f;
float Total = 0.0f;
};
//--------------------------------------------------------------------------------------------------------------------------
class FCogMetricInfo
{
public:
void AddEvent(const FCogInterfaceMetricEventParams& Params);
void Tick(const float DeltaSeconds);
void Restart();
FName Name;
int Count = 0;
int Crits = 0;
bool IsInProgress = false;
float TotalCritChances = 0.0f;
float Timer = 0.0f;
float RestartTimer = 0.0f;
FCogMetricInstance Mitigated;
FCogMetricInstance Unmitigated;
float MaxDurationSetting = 0.0f;
float RestartDelaySetting = 0.0f;
};
//--------------------------------------------------------------------------------------------------------------------------
UCLASS(Config = Cog)
class COGABILITY_API UCogAbilityWindow_Metrics : public UCogWindow
{
GENERATED_BODY()
public:
protected:
virtual void RenderContent() override;
virtual void GameTick(float DeltaSeconds) override;
virtual void OnSelectionChanged(AActor* OldSelection, AActor* NewSelection) override;
virtual void DrawMetrics(FCogMetricInfo& Metric);
virtual void DrawMetricRow(const char* Title, float MitigatedValue, float UnmitigatedValue, const ImVec4& Color);
private:
UFUNCTION()
void OnEvent(const FCogInterfaceMetricEventParams& Params);
UPROPERTY(Config)
float MaxDurationSetting = 0.0f;
UPROPERTY(Config)
float RestartDelaySetting = 5.0f;
TMap<FName, FCogMetricInfo> Metrics;
FDelegateHandle OnMetricDelegate;
};
@@ -0,0 +1,163 @@
#include "CogDebugMetric.h"
#include "CogDebugSettings.h"
#include "CogInterfaceFilteredActor.h"
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugMetric::MaxDurationSetting = 0.0f;
float FCogDebugMetric::RestartDelaySetting = 5.0f;
bool FCogDebugMetric::IsVisible = false;
TMap<FName, FCogDebugMetricEntry> FCogDebugMetric::Metrics;
//--------------------------------------------------------------------------------------------------------------------------
// FCogDebugMetric
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetric::AddMetric(const FCogDebugMetricParams& Params)
{
if (Cast<ICogInterfacesFilteredActor>(Params.WorldContextObject))
{
if (Params.WorldContextObject != FCogDebugSettings::GetSelection())
{
return;
}
}
FCogDebugMetricEntry& Entry = Metrics.FindOrAdd(Params.Name);
Entry.Add(Params);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetric::AddMetric(const UObject* WorldContextObject, FName Name, float MitigatedValue, float UnmitigatedValue, bool IsCritical)
{
FCogDebugMetricParams Params;
Params.WorldContextObject = WorldContextObject;
Params.Name = Name;
Params.MitigatedValue = MitigatedValue;
Params.UnmitigatedValue = UnmitigatedValue;
Params.IsCritical = IsCritical;
AddMetric(Params);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetric::Tick(float DeltaSeconds)
{
for (auto& Entry : Metrics)
{
FCogDebugMetricEntry& Metric = Entry.Value;
Metric.Tick(DeltaSeconds);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetric::Reset()
{
for (auto& Entry : Metrics)
{
FCogDebugMetricEntry& Metric = Entry.Value;
Metric.Reset();
}
}
//--------------------------------------------------------------------------------------------------------------------------
// FCogMetricInstance
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetricValue::Reset()
{
Last = 0.0f;
Min = 0.0f;
Max = 0.0f;
PerSecond = 0.0f;
PerFrame = 0.0f;
Total = 0.0f;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetricValue::AddMetric(const float Metric)
{
Last = Metric;
Min = Min == 0.0f ? Metric : FMath::Min(Min, Metric);
Max = FMath::Max(Max, Metric);
PerFrame += Metric;
Total += Metric;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetricValue::UpdateMetricPerSecond(const float Duration)
{
PerSecond = Duration > 1.0f ? Total / Duration : Total;
}
//--------------------------------------------------------------------------------------------------------------------------
//
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetricEntry::Reset()
{
Count = 0;
Crits = 0;
TotalCritChances = 0.0f;
IsInProgress = false;
Timer = 0.0f;
RestartTimer = 0.0f;
Mitigated.Reset();
Unmitigated.Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetricEntry::Add(const FCogDebugMetricParams& Params)
{
// If the max duration is reached, stop adding
if (FCogDebugMetric::MaxDurationSetting != 0 && Timer >= FCogDebugMetric::MaxDurationSetting)
{
return;
}
IsInProgress = true;
Count++;
Crits += Params.IsCritical ? 1 : 0;
Mitigated.AddMetric(Params.MitigatedValue);
Unmitigated.AddMetric(Params.UnmitigatedValue);
Mitigated.UpdateMetricPerSecond(Timer);
Unmitigated.UpdateMetricPerSecond(Timer);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugMetricEntry::Tick(const float DeltaSeconds)
{
if (IsInProgress)
{
// If the max duration is reached, stop increasing time.
if (FCogDebugMetric::MaxDurationSetting <= 0 || Timer < FCogDebugMetric::MaxDurationSetting)
{
Timer += DeltaSeconds;
}
else
{
IsInProgress = false;
Timer = FCogDebugMetric::MaxDurationSetting;
Mitigated.UpdateMetricPerSecond(Timer);
Unmitigated.UpdateMetricPerSecond(Timer);
}
}
if (FCogDebugMetric::RestartDelaySetting > 0.0f)
{
if (Unmitigated.PerFrame == 0.0f)
{
RestartTimer += DeltaSeconds;
if (RestartTimer > FCogDebugMetric::RestartDelaySetting)
{
Reset();
}
}
else
{
RestartTimer = 0.0f;
}
}
Mitigated.PerFrame = 0.0f;
Unmitigated.PerFrame = 0.0f;
}
@@ -0,0 +1,95 @@
#pragma once
#include "CoreMinimal.h"
#include "CogDebugDefines.h"
#ifdef ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
struct COGDEBUG_API FCogDebugMetricParams
{
TObjectPtr<const UObject> WorldContextObject = nullptr;
FName Name;
float MitigatedValue = 0;
float UnmitigatedValue = 0;
bool IsCritical = false;
};
//--------------------------------------------------------------------------------------------------------------------------
struct COGDEBUG_API FCogDebugMetricValue
{
void Reset();
void AddMetric(const float Damage);
void UpdateMetricPerSecond(const float Duration);
float Last = 0.0f;
float Min = 0.0f;
float Max = 0.0f;
float PerFrame = 0.0f;
float PerSecond = 0.0f;
float Total = 0.0f;
};
//--------------------------------------------------------------------------------------------------------------------------
struct COGDEBUG_API FCogDebugMetricEntry
{
public:
void Add(const FCogDebugMetricParams& Params);
void Tick(const float DeltaSeconds);
void Reset();
int Count = 0;
int Crits = 0;
bool IsInProgress = false;
float TotalCritChances = 0.0f;
float Timer = 0.0f;
float RestartTimer = 0.0f;
FCogDebugMetricValue Mitigated;
FCogDebugMetricValue Unmitigated;
};
//--------------------------------------------------------------------------------------------------------------------------
class COGDEBUG_API FCogDebugMetric
{
public:
static void Tick(float DeltaSeconds);
static void AddMetric(const FCogDebugMetricParams& Params);
static void AddMetric(const UObject* WorldContextObject, FName Name, float MitigatedValue, float UnmitigatedValue, bool IsCritical);
static void Reset();
static bool IsVisible;
static float MaxDurationSetting;
static float RestartDelaySetting;
static TMap<FName, FCogDebugMetricEntry> Metrics;
};
#endif //ENABLE_COG
@@ -0,0 +1,152 @@
#include "CogEngineWindow_Metrics.h"
#include "CogDebugMetric.h"
#include "CogImguiHelper.h"
#include "imgui.h"
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Metrics::PostLoad()
{
FCogDebugMetric::MaxDurationSetting = MaxDurationSetting;
FCogDebugMetric::RestartDelaySetting = RestartDelaySetting;
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Metrics::PreRender(ImGuiWindowFlags& WindowFlags)
{
WindowFlags = ImGuiWindowFlags_MenuBar;
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Metrics::RenderTick(float DeltaTime)
{
Super::RenderTick(DeltaTime);
FCogDebugMetric::IsVisible = GetIsVisible();
FCogDebugMetric::Tick(DeltaTime);
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Metrics::RenderContent()
{
Super::RenderContent();
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Options"))
{
bool bSettingModified = false;
FCogWindowWidgets::PushStyleCompact();
if (ImGui::DragFloat("Auto Restart Delay", &RestartDelaySetting, 0.1f, 0.0f, FLT_MAX, "%0.1f"))
{
FCogDebugMetric::RestartDelaySetting = RestartDelaySetting;
}
FCogWindowWidgets::PopStyleCompact();
FCogWindowWidgets::PushStyleCompact();
if (ImGui::DragFloat("Max Time", &MaxDurationSetting, 0.1f, 0.0f, FLT_MAX, "%0.1f"))
{
FCogDebugMetric::MaxDurationSetting = MaxDurationSetting;
}
FCogWindowWidgets::PopStyleCompact();
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
if (FCogDebugMetric::Metrics.IsEmpty())
{
ImGui::BeginDisabled();
ImGui::Text("No metric received yet");
ImGui::EndDisabled();
}
else
{
int32 Index = 0;
for (auto& Entry : FCogDebugMetric::Metrics)
{
FName MetricName = Entry.Key;
FCogDebugMetricEntry& Metric = Entry.Value;
if (ImGui::CollapsingHeader(TCHAR_TO_ANSI(*MetricName.ToString()), ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::PushID(Index);
DrawMetric(Metric);
ImGui::PopID();
}
Index++;
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Metrics::DrawMetric(FCogDebugMetricEntry& Metric)
{
FCogWindowWidgets::PushBackColor(ImVec4(0.8f, 0.8f, 0.8f, 1.0f));
if (ImGui::BeginTable("MetricTable", 4, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_RowBg))
{
ImGui::TableSetupColumn("");
ImGui::TableSetupColumn("Mitigated");
ImGui::TableSetupColumn("Unmitigated");
ImGui::TableSetupColumn("Mitigation %");
ImGui::TableHeadersRow();
DrawMetricRow("Per Second", Metric.Mitigated.PerSecond, Metric.Unmitigated.PerSecond, ImVec4(1.0f, 1.0, 0.0f, 1.0f));
DrawMetricRow("Total", Metric.Mitigated.Total, Metric.Unmitigated.Total, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
DrawMetricRow("Last", Metric.Mitigated.Last, Metric.Unmitigated.Last, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
DrawMetricRow("Min", Metric.Mitigated.Min, Metric.Unmitigated.Min, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
DrawMetricRow("Min", Metric.Mitigated.Max, Metric.Unmitigated.Max, ImVec4(1.0f, 1.0, 1.0f, 1.0f));
ImGui::EndTable();
}
ImGui::Text("Crits");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
FCogWindowWidgets::ProgressBarCentered(Metric.Count == 0 ? 0.0f : Metric.Crits / (float)Metric.Count, ImVec2(-1, 0), TCHAR_TO_ANSI(*FString::Printf(TEXT("%d / %d"), Metric.Crits, Metric.Count)));
if (FCogDebugMetric::MaxDurationSetting > 0.0f)
{
ImGui::Text("Timer");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
FCogWindowWidgets::ProgressBarCentered(Metric.Timer / (float)FCogDebugMetric::MaxDurationSetting, ImVec2(-1, 0), TCHAR_TO_ANSI(*FString::Printf(TEXT("%0.1f / %0.1f"), Metric.Timer, FCogDebugMetric::MaxDurationSetting)));
}
else
{
ImGui::Text("Timer");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
ImGui::Text("%0.1f", Metric.Timer);
}
ImGui::Spacing();
FCogWindowWidgets::PopBackColor();
if (ImGui::Button("Restart"))
{
Metric.Reset();
}
ImGui::Spacing();
ImGui::Spacing();
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Metrics::DrawMetricRow(const char* Title, float MitigatedValue, float UnmitigatedValue, const ImVec4& Color)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Selectable(Title, false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap | ImGuiSelectableFlags_AllowDoubleClick);
ImGui::TableNextColumn();
ImGui::TextColored(Color, "%.1f", MitigatedValue);
ImGui::TableNextColumn();
ImGui::Text("%.1f", UnmitigatedValue);
ImGui::TableNextColumn();
ImGui::Text("%.0f%%", UnmitigatedValue <= 0 ? 0.0 : 100.0f * (1.0f - (MitigatedValue / UnmitigatedValue)));
}
@@ -1,13 +1,13 @@
#include "CogEngineWindow_Spawn.h"
#include "CogEngineWindow_Spawns.h"
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Spawn::PreRender(ImGuiWindowFlags& WindowFlags)
void UCogEngineWindow_Spawns::PreRender(ImGuiWindowFlags& WindowFlags)
{
Super::PreRender(WindowFlags);
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Spawn::RenderContent()
void UCogEngineWindow_Spawns::RenderContent()
{
Super::RenderContent();
@@ -23,7 +23,7 @@ void UCogEngineWindow_Spawn::RenderContent()
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Spawn::RenderSpawnGroup(const FCogEngineSpawnGroup& SpawnGroup)
void UCogEngineWindow_Spawns::RenderSpawnGroup(const FCogEngineSpawnGroup& SpawnGroup)
{
int32 GroupIndex = 0;
@@ -67,7 +67,7 @@ void UCogEngineWindow_Spawn::RenderSpawnGroup(const FCogEngineSpawnGroup& SpawnG
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Spawn::RenderSpawnAsset(const FCogEngineSpawnEntry& SpawnEntry, bool IsLastSelected)
bool UCogEngineWindow_Spawns::RenderSpawnAsset(const FCogEngineSpawnEntry& SpawnEntry, bool IsLastSelected)
{
bool IsPressed = false;
@@ -0,0 +1,38 @@
#pragma once
#include "CoreMinimal.h"
#include "CogWindow.h"
#include "CogEngineWindow_Metrics.generated.h"
struct FCogDebugMetricEntry;
//--------------------------------------------------------------------------------------------------------------------------
UCLASS(Config = Cog)
class COGENGINE_API UCogEngineWindow_Metrics : public UCogWindow
{
GENERATED_BODY()
public:
protected:
virtual void PostLoad() override;
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
virtual void RenderContent() override;
virtual void RenderTick(float DeltaTime) override;
virtual void DrawMetric(FCogDebugMetricEntry& Metric);
virtual void DrawMetricRow(const char* Title, float MitigatedValue, float UnmitigatedValue, const ImVec4& Color);
private:
UPROPERTY(Config)
float MaxDurationSetting = 0.0f;
UPROPERTY(Config)
float RestartDelaySetting = 5.0f;
};
@@ -2,13 +2,13 @@
#include "CoreMinimal.h"
#include "CogWindow.h"
#include "CogEngineWindow_Spawn.generated.h"
#include "CogEngineWindow_Spawns.generated.h"
class UCogEngineDataAsset_Spawns;
struct FCogEngineSpawnGroup;
UCLASS()
class COGENGINE_API UCogEngineWindow_Spawn : public UCogWindow
class COGENGINE_API UCogEngineWindow_Spawns : public UCogWindow
{
GENERATED_BODY()
@@ -12,6 +12,4 @@ class UCogInterfacesFilteredActor : public UInterface
class ICogInterfacesFilteredActor
{
GENERATED_BODY()
virtual bool IsActorFilteringDebug() const { return true; }
};
@@ -1,38 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "CogInterfaceMetricActor.generated.h"
//--------------------------------------------------------------------------------------------------------------------------
USTRUCT()
struct FCogInterfaceMetricEventParams
{
GENERATED_BODY()
FName Name;
float MitigatedValue = 0;
float UnmitigatedValue = 0;
bool IsCritical = false;
};
//--------------------------------------------------------------------------------------------------------------------------
DECLARE_MULTICAST_DELEGATE_OneParam(FCogInterfaceOnMetricEvent, const FCogInterfaceMetricEventParams&);
//--------------------------------------------------------------------------------------------------------------------------
UINTERFACE(MinimalAPI, Blueprintable)
class UCogInterfaceMetricActor : public UInterface
{
GENERATED_BODY()
};
//--------------------------------------------------------------------------------------------------------------------------
class ICogInterfaceMetricActor
{
GENERATED_BODY()
public:
virtual FCogInterfaceOnMetricEvent& OnMetricEvent() = 0;
};
@@ -77,9 +77,8 @@ void UCogWindow::DrawMenuItem(const FString& MenuItemName)
{
if (bShowInsideMenu && bIsVisible == false)
{
static const ImVec2 TEXT_BASE_SIZE = ImGui::CalcTextSize("A");
ImGui::SetNextWindowSizeConstraints(ImVec2(TEXT_BASE_SIZE.x * 40, TEXT_BASE_SIZE.y * 1),
ImVec2(TEXT_BASE_SIZE.x * 50, TEXT_BASE_SIZE.y * 60));
ImGui::SetNextWindowSizeConstraints(ImVec2(FCogWindowWidgets::TextBaseWidth * 40, FCogWindowWidgets::TextBaseHeight * 1),
ImVec2(FCogWindowWidgets::TextBaseWidth * 50, FCogWindowWidgets::TextBaseHeight * 60));
if (ImGui::BeginMenu(TCHAR_TO_ANSI(*MenuItemName)))
{
@@ -108,10 +108,18 @@ void UCogWindowManager::Render(float DeltaTime)
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindowManager::AddWindow(UCogWindow* Window)
void UCogWindowManager::AddWindow(UCogWindow* Window, bool AddToMainMenu /*= true*/)
{
Window->SetOwner(this);
Windows.Add(Window);
if (AddToMainMenu)
{
if (FMenu* Menu = AddMenu(Window->GetFullName()))
{
Menu->Window = Window;
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -169,16 +177,21 @@ void UCogWindowManager::SaveLayout(int LayoutIndex)
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindowManager::RebuildMenu()
void UCogWindowManager::SortMainMenu()
{
MainMenu.SubMenus.Empty();
for (UCogWindow* Window : Windows)
{
check(Window);
Windows.Sort();
FMenu* NewMenu = AddMenu(Window->GetFullName());
NewMenu->Window = Window;
TArray<UCogWindow*> SortedWindows = Windows;
SortedWindows.Sort([](UCogWindow& Lhs, UCogWindow& Rhs) { return Lhs.GetFullName() < Rhs.GetFullName(); });
for (UCogWindow* Window : SortedWindows)
{
if (FMenu* Menu = AddMenu(Window->GetFullName()))
{
Menu->Window = Window;
}
}
}
@@ -23,23 +23,23 @@ public:
void Shutdown();
void RebuildMenu();
void SortMainMenu();
void Render(float DeltaTime);
void Tick(float DeltaTime);
template<class T>
T* CreateWindow(const FString& Name)
T* CreateWindow(const FString& Name, bool AddToMainMenu = true)
{
T* Window = NewObject<T>(this);
Window->SetFullName(Name);
Window->Initialize();
AddWindow(Window);
AddWindow(Window, AddToMainMenu);
return Window;
}
void AddWindow(UCogWindow* Window);
void AddWindow(UCogWindow* Window, bool AddToMainMenu = true);
void AddMainMenuWidget(UCogWindow* Window);
+5 -12
View File
@@ -2,6 +2,7 @@
#include "Camera/CameraComponent.h"
#include "CogDebugLogMacros.h"
#include "CogDebugMetric.h"
#include "CogSampleAttributeSet_Health.h"
#include "CogSampleAttributeSet_Misc.h"
#include "CogSampleCharacterMovementComponent.h"
@@ -345,26 +346,18 @@ void ACogSampleCharacter::Look(const FInputActionValue& Value)
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleCharacter::OnDamageReceived(float ReceivedDamage, float IncomingDamage, AActor* DamageDealer, const FGameplayEffectSpec& EffectSpec)
void ACogSampleCharacter::OnDamageReceived(float MitigatedDamage, float UnmitigatedDamage, AActor* DamageDealer, const FGameplayEffectSpec& EffectSpec)
{
#if USE_COG
FCogInterfaceMetricEventParams Params;
Params.Name = "Damage Received";
Params.MitigatedValue = ReceivedDamage;
Params.UnmitigatedValue = IncomingDamage;
OnMetricEventDelegate.Broadcast(Params);
FCogDebugMetric::AddMetric(this, "Damage Received", MitigatedDamage, UnmitigatedDamage, false);
#endif //USE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleCharacter::OnDamageDealt(float ReceivedDamage, float IncomingDamage, AActor* DamageReceiver, const FGameplayEffectSpec& EffectSpec)
void ACogSampleCharacter::OnDamageDealt(float MitigatedDamage, float UnmitigatedDamage, AActor* DamageReceiver, const FGameplayEffectSpec& EffectSpec)
{
#if USE_COG
FCogInterfaceMetricEventParams Params;
Params.Name = "Damage Dealt";
Params.MitigatedValue = ReceivedDamage;
Params.UnmitigatedValue = IncomingDamage;
OnMetricEventDelegate.Broadcast(Params);
FCogDebugMetric::AddMetric(this, "Damage Dealt", MitigatedDamage, UnmitigatedDamage, false);
#endif //USE_COG
}
+34 -9
View File
@@ -5,7 +5,6 @@
#include "ActiveGameplayEffectHandle.h"
#include "AttributeSet.h"
#include "CogDefines.h"
#include "CogInterfaceMetricActor.h"
#include "CogInterfaceFilteredActor.h"
#include "GameFramework/Character.h"
#include "GameplayAbilitySpecHandle.h"
@@ -59,7 +58,6 @@ UCLASS(config=Game)
class ACogSampleCharacter : public ACharacter
, public IAbilitySystemInterface
, public ICogInterfacesFilteredActor
, public ICogInterfaceMetricActor
{
GENERATED_BODY()
@@ -70,14 +68,22 @@ public:
// ACharacter overrides
//----------------------------------------------------------------------------------------------------------------------
virtual void BeginPlay();
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason);
virtual void MarkComponentsAsPendingKill() override;
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
virtual void PossessedBy(AController* NewController) override;
virtual FCogInterfaceOnMetricEvent& OnMetricEvent() override { return OnMetricEventDelegate; }
virtual bool IsActorFilteringDebug() const override { return true; }
//----------------------------------------------------------------------------------------------------------------------
// IAbilitySystemInterface overrides
//----------------------------------------------------------------------------------------------------------------------
UFUNCTION(BlueprintPure)
UAbilitySystemComponent* GetAbilitySystemComponent() const override;
//----------------------------------------------------------------------------------------------------------------------
void OnAcknowledgePossession(APlayerController* InController);
void OnDamageReceived(float DamageAmount, float UnmitigatedDamageAmount, AActor* DamageDealer, const FGameplayEffectSpec& EffectSpec);
@@ -92,9 +98,8 @@ public:
UCameraComponent* GetFollowCamera() const { return FollowCamera; }
UFUNCTION(BlueprintPure)
UAbilitySystemComponent* GetAbilitySystemComponent() const override;
//----------------------------------------------------------------------------------------------------------------------
// Camera
//----------------------------------------------------------------------------------------------------------------------
/** Camera boom positioning the camera behind the character */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
@@ -104,6 +109,9 @@ public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
UCameraComponent* FollowCamera;
//----------------------------------------------------------------------------------------------------------------------
// Input
//----------------------------------------------------------------------------------------------------------------------
/** MappingContext */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
UInputMappingContext* DefaultMappingContext;
@@ -131,6 +139,9 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
TArray<UInputAction*> ItemActions;
//----------------------------------------------------------------------------------------------------------------------
// Ability
//----------------------------------------------------------------------------------------------------------------------
UPROPERTY(BlueprintReadOnly, Category = Ability, meta = (AllowPrivateAccess = "true"))
UAbilitySystemComponent* AbilitySystem = nullptr;
@@ -146,31 +157,45 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Ability)
TArray<TSubclassOf<UGameplayEffect>> Effects;
FCogInterfaceOnMetricEvent OnMetricEventDelegate;
private:
void InitializeAbilitySystem();
void ShutdownAbilitySystem();
void Move(const FInputActionValue& Value);
void MoveZ(const FInputActionValue& Value);
void Look(const FInputActionValue& Value);
void OnAbilityInputStarted(const FInputActionValue& Value, int32 Index);
void OnAbilityInputCompleted(const FInputActionValue& Value, int32 Index);
void ActivateItem(const FInputActionValue& Value, int32 Index);
void OnGameplayEffectAdded(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& GameplayEffectSpec, FActiveGameplayEffectHandle Handle);
void OnGameplayEffectRemoved(const FActiveGameplayEffect& RemovedGameplayEffect);
void OnGhostTagNewOrRemoved(const FGameplayTag InTag, int32 NewCount);
void OnScaleAttributeChanged(const FOnAttributeChangeData& Data);
UPROPERTY(Replicated, Transient)
TArray<FGameplayAbilitySpecHandle> ActiveAbilityHandles;
FDelegateHandle GameplayEffectAddedHandle;
FDelegateHandle GameplayEffectRemovedHandle;
FDelegateHandle GhostTagDelegateHandle;
FDelegateHandle ScaleAttributeDelegateHandle;
bool bIsGhost = false;
bool bIsInitialized = false;
};
+11 -25
View File
@@ -18,7 +18,6 @@
#include "CogAbilityWindow_Attributes.h"
#include "CogAbilityWindow_Cheats.h"
#include "CogAbilityWindow_Effects.h"
#include "CogAbilityWindow_Metrics.h"
#include "CogAbilityWindow_Pools.h"
#include "CogAbilityWindow_Tags.h"
#include "CogAbilityWindow_Tweaks.h"
@@ -33,11 +32,12 @@
#include "CogEngineWindow_LogCategories.h"
#include "CogEngineWindow_NetEmulation.h"
#include "CogEngineWindow_OutputLog.h"
#include "CogEngineWindow_Metrics.h"
#include "CogEngineWindow_Plots.h"
#include "CogEngineWindow_Scalability.h"
#include "CogEngineWindow_Selection.h"
#include "CogEngineWindow_Skeleton.h"
#include "CogEngineWindow_Spawn.h"
#include "CogEngineWindow_Spawns.h"
#include "CogEngineWindow_Stats.h"
#include "CogEngineWindow_Time.h"
#include "CogImguiModule.h"
@@ -160,29 +160,22 @@ void ACogSampleGameState::InitializeCog()
CogWindowManager->CreateWindow<UCogEngineWindow_Plots>("Engine.Plots");
UCogEngineWindow_Selection* SelectionWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Selection>("Engine.Selection");
SelectionWindow->SetActorSubClasses({ AActor::StaticClass(), AGameModeBase::StaticClass(), AGameStateBase::StaticClass(), ACharacter::StaticClass() });
SelectionWindow->SetCurrentActorSubClass(ACharacter::StaticClass());
SelectionWindow->SetTraceType(UEngineTypes::ConvertToTraceType(ECollisionChannel::ECC_Pawn));
CogWindowManager->CreateWindow<UCogEngineWindow_Scalability>("Engine.Scalability");
CogWindowManager->CreateWindow<UCogEngineWindow_Skeleton>("Engine.Skeleton");
UCogEngineWindow_Spawn* SpawnWindow =CogWindowManager->CreateWindow<UCogEngineWindow_Spawn>("Engine.Spawn");
UCogEngineWindow_Spawns* SpawnWindow =CogWindowManager->CreateWindow<UCogEngineWindow_Spawns>("Engine.Spawns");
SpawnWindow->SetSpawnsAsset(GetFirstAssetByClass<UCogEngineDataAsset_Spawns>());
CogWindowManager->CreateWindow<UCogEngineWindow_Time>("Engine.Time");
UCogEngineWindow_Selection* SelectionWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Selection>("Engine.Selection");
TArray<TSubclassOf<AActor>> SubClasses
{
AActor::StaticClass(),
AGameModeBase::StaticClass(),
AGameStateBase::StaticClass(),
ACharacter::StaticClass()
};
SelectionWindow->SetActorSubClasses(SubClasses);
SelectionWindow->SetCurrentActorSubClass(ACharacter::StaticClass());
SelectionWindow->SetTraceType(UEngineTypes::ConvertToTraceType(ECollisionChannel::ECC_Pawn));
UCogEngineWindow_Stats* StatsWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Stats>("Engine.Stats");
CogWindowManager->CreateWindow<UCogEngineWindow_Time>("Engine.Time");
//---------------------------------------
// Abilities
//---------------------------------------
@@ -194,7 +187,7 @@ void ACogSampleGameState::InitializeCog()
UCogAbilityWindow_Cheats* CheatsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Cheats>("Gameplay.Cheats");
CheatsWindow->CheatsAsset = GetFirstAssetByClass<UCogAbilityDataAsset_Cheats>();
CogWindowManager->CreateWindow<UCogAbilityWindow_Metrics>("Gameplay.Metrics");
CogWindowManager->CreateWindow<UCogEngineWindow_Metrics>("Gameplay.Metrics");
UCogAbilityWindow_Effects* EffectsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Effects>("Gameplay.Effects");
EffectsWindow->NegativeEffectTag = Tag_Effect_Alignment_Negative;
@@ -222,18 +215,11 @@ void ACogSampleGameState::InitializeCog()
//---------------------------------------
CogWindowManager->AddMainMenuWidget(SelectionWindow);
CogWindowManager->AddMainMenuWidget(StatsWindow);
CogWindowManager->RebuildMenu();
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleGameState::RenderCog(float DeltaTime)
{
static bool ShowImGuiDemo = false;
if (ShowImGuiDemo)
{
ImGui::ShowDemoWindow(&ShowImGuiDemo);
}
CogWindowManager->Render(DeltaTime);
}