12 Commits

Author SHA1 Message Date
Arnaud Jamin 42ca1afc6a Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
2023-10-26 12:33:50 -04:00
Arnaud Jamin ac90ba6ab6 CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
2023-10-20 15:47:57 -04:00
Arnaud Jamin 812f4fa91f Start to add path following debug 2023-10-20 09:02:11 -04:00
Arnaud Jamin c32efe88f5 Merge branch 'main' into pr/6 2023-10-18 21:27:36 -04:00
Eduardo Valencia 74d43f0b4c Update gitignore for Rider, fix typos
I use Rider as my IDE and when working with Unreal projects it installs a plugin that enable its unique integration. We don't want that being uploaded to the repo so it gets ignored. In addition, The project module has a typo, this commit fixes that
2023-10-18 16:51:12 -04:00
Arnaud Jamin 4e342c8fce Fix #pragma once in CogSampleLogCategories.h 2023-10-17 12:34:17 -04:00
Arnaud Jamin 18e3e3c25f add basic AI behavior in the sample 2023-10-16 02:04:37 -04:00
Arnaud Jamin 3e6288c955 hud initialization fixes 2023-10-07 01:57:42 -04:00
Arnaud Jamin 92396410d4 Add target acquisition in the sample 2023-10-06 02:27:00 -04:00
Arnaud Jamin 27f4b9485a add a new heroes push back abilities 2023-10-05 01:54:26 -04:00
Arnaud Jamin 81540a77f0 Add CogInterfaces plugin to fix interface usage when compiling shipping builds 2023-10-02 17:27:19 -04:00
Arnaud Jamin 1aabdb5c4e First Submit 2023-10-02 01:32:41 -04:00