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fix revive
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class CogSampleTarget : TargetRules
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{
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public CogSampleTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("CogSample");
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bUseUnityBuild = false;
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bUsePCHFiles = false;
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}
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}
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