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add Todo
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@@ -308,7 +308,7 @@ void UCogWindowManager::DrawMainMenu()
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ImGui::SameLine();
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FCogWindowWidgets::PushStyleCompact();
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::SliderFloat("", &DPIScale, 0.5f, 2.0f, "%.1f");
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ImGui::SliderFloat("", &DPIScale, 0.5f, 2.0f, "%.2f");
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if (ImGui::IsItemDeactivatedAfterEdit())
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{
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bRefreshDPIScale = true;
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@@ -380,7 +380,7 @@ void UCogWindowManager::TickDPI()
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const bool IsControlDown = ImGui::GetIO().KeyCtrl;
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if (IsControlDown && MouseWheel != 0)
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{
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DPIScale = FMath::Clamp(DPIScale + (MouseWheel > 0 ? 0.05f : -0.05f), 0.1f, 2.0f);
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DPIScale = FMath::Clamp(DPIScale + (MouseWheel > 0 ? 0.05f : -0.05f), 0.5f, 2.0f);
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bRefreshDPIScale = true;
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}
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@@ -0,0 +1,24 @@
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- CogImGui: Add a way to create override and create imguiwidget in cogimgui
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- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
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- CogDebug: Add log category description
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- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
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- CogWindow: Add reset window position menu item or reset layout (window can get far away)
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- CogEngine: Save selection window settings (current actor and category)
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- CogEngine: More stats in the stats window
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- CogEngine: Overlay mode of stats.
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- CogEngine: Stat main menu widget could have a tooltip on each stat with a control to change set the emulation (FPS, Ping, Packetloss)
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- CogEngine: Skeleton window selectable have wrong height
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- CogEngine: Property grid
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- CogEngine: user settings
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- CogInput: Add multiple IMC on the input data asset. Maybe propose a current imc
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- CogInput: Add mouse over highlight on the buttons of the gamepad window
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- CogAbilities: Apply tweaks on spawn
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- CogSample: Add a custom window in sample (changing the character faction)
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- CogSample: Create more abilities
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- CogSample: Add area of effects in the level
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