mirror of
https://github.com/Ed94/Cog.git
synced 2026-07-29 02:40:04 +00:00
simplify integration
This commit is contained in:
@@ -27,7 +27,7 @@
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"Enabled": true
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},
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{
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"Name": "CogInterface",
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"Name": "CogCommon",
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"Enabled": true
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},
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{
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@@ -23,7 +23,7 @@ public class CogAbility : ModuleRules
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{
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"Core",
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"CogImgui",
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"CogInterface",
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"CogCommon",
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"CogDebug",
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"CogWindow",
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"GameplayAbilities",
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@@ -3,7 +3,7 @@
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#include "AbilitySystemGlobals.h"
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#include "CogAbilityDataAsset_Cheats.h"
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#include "CogAbilityReplicator.h"
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#include "CogInterfaceAllegianceActor.h"
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#include "CogCommonAllegianceActorInterface.h"
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#include "CogDebugDraw.h"
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#include "CogImguiHelper.h"
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#include "EngineUtils.h"
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@@ -252,15 +252,15 @@ void UCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* Sel
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{
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if (AActor* OtherActor = *It)
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{
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ECogInterfacesAllegiance Allegiance = ECogInterfacesAllegiance::Enemy;
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ECogCommonAllegiance Allegiance = ECogCommonAllegiance::Enemy;
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if (ICogInterfacesAllegianceActor* AllegianceInterface = Cast<ICogInterfacesAllegianceActor>(OtherActor))
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if (ICogCommonAllegianceActorInterface* AllegianceInterface = Cast<ICogCommonAllegianceActorInterface>(OtherActor))
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{
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AllegianceInterface->GetAllegianceWithOtherActor(ControlledActor);
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}
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if ((IsShiftDown && (Allegiance == ECogInterfacesAllegiance::Enemy))
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|| (IsAltDown && (Allegiance == ECogInterfacesAllegiance::Friendly)))
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if ((IsShiftDown && (Allegiance == ECogCommonAllegiance::Enemy))
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|| (IsAltDown && (Allegiance == ECogCommonAllegiance::Friendly)))
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{
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Actors.Add(OtherActor);
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}
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@@ -2,7 +2,7 @@
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"FileVersion": 1,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "CogInterface",
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"FriendlyName": "CogCommon",
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"Description": "",
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"Category": "Other",
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"CreatedBy": "Arnaud Jamin",
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@@ -16,7 +16,7 @@
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"Installed": false,
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"Modules": [
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{
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"Name": "CogInterface",
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"Name": "CogCommon",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
+2
-2
@@ -1,8 +1,8 @@
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using UnrealBuildTool;
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public class CogInterface : ModuleRules
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public class CogCommon : ModuleRules
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{
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public CogInterface(ReadOnlyTargetRules Target) : base(Target)
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public CogCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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+5
-5
@@ -1,17 +1,17 @@
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#include "CogInterfaceModule.h"
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#include "CogCommonModule.h"
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#define LOCTEXT_NAMESPACE "FCogInterfacesModule"
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#define LOCTEXT_NAMESPACE "FCogCommonModule"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInterfaceModule::StartupModule()
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void FCogCommonModule::StartupModule()
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInterfaceModule::ShutdownModule()
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void FCogCommonModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FCogInterfaceModule, CogInterface)
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IMPLEMENT_MODULE(FCogCommonModule, CogCommon)
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+22
-11
@@ -1,19 +1,18 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CogDebugDefines.h"
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#include "CogDebugSettings.h"
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#include "Templates/IsArrayOrRefOfType.h"
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#if !ENABLE_COG
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#ifndef ENABLE_COG
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#define ENABLE_COG !UE_BUILD_SHIPPING
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#endif
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#define COG_LOG_ACTIVE_FOR_OBJECT(Object) (0)
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#define COG_LOG(LogCategory, Verbosity, Format, ...) (0)
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#define COG_LOG_FUNC(LogCategory, Verbosity, Format, ...) (0)
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#define COG_LOG_OBJECT(LogCategory, Verbosity, Actor, Format, ...) (0)
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#define COG_LOG_OBJECT_NO_CONTEXT(LogCategory, Verbosity, Actor, Format, ...) (0)
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#if ENABLE_COG
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#else //!ENABLE_COG
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#include "CogDebugSettings.h"
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#define IF_COG(expr) { expr; }
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#define COG_LOG_CATEGORY FLogCategoryBase
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//--------------------------------------------------------------------------------------------------------------------------
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#define COG_LOG_ACTIVE_FOR_OBJECT(Object) (FCogDebugSettings::IsDebugActiveForObject(Object))
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@@ -49,5 +48,17 @@
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COG_LOG(LogCategory, Verbosity, TEXT("%s - %s"), *GetNameSafe(Object), *FString::Printf(Format, ##__VA_ARGS__)); \
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} \
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#else //ENABLE_COG
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#define IF_COG(expr) (0)
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#define COG_LOG_CATEGORY FNoLoggingCategory
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#define COG_LOG_ABILITY(...) (0)
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#define COG_LOG_ACTIVE_FOR_OBJECT(Object) (0)
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#define COG_LOG(LogCategory, Verbosity, Format, ...) (0)
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#define COG_LOG_FUNC(LogCategory, Verbosity, Format, ...) (0)
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#define COG_LOG_OBJECT(LogCategory, Verbosity, Actor, Format, ...) (0)
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#define COG_LOG_OBJECT_NO_CONTEXT(LogCategory, Verbosity, Actor, Format, ...) (0)
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#endif //ENABLE_COG
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#endif //!ENABLE_COG
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+5
-5
@@ -1,11 +1,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogInterfaceAllegianceActor.generated.h"
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#include "CogCommonAllegianceActorInterface.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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UENUM(BlueprintType)
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enum class ECogInterfacesAllegiance : uint8
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enum class ECogCommonAllegiance : uint8
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{
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Friendly,
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Enemy,
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@@ -14,17 +14,17 @@ enum class ECogInterfacesAllegiance : uint8
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//--------------------------------------------------------------------------------------------------------------------------
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogInterfacesAllegianceActor : public UInterface
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class UCogCommonAllegianceActorInterface : public UInterface
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{
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GENERATED_BODY()
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};
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//--------------------------------------------------------------------------------------------------------------------------
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class ICogInterfacesAllegianceActor
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class ICogCommonAllegianceActorInterface
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{
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GENERATED_BODY()
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public:
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virtual ECogInterfacesAllegiance GetAllegianceWithOtherActor(const AActor* OtherActor) const = 0;
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virtual ECogCommonAllegiance GetAllegianceWithOtherActor(const AActor* OtherActor) const = 0;
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};
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@@ -0,0 +1,15 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogCommonDebugFilteredActorInterface.generated.h"
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogCommonDebugFilteredActorInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class ICogCommonDebugFilteredActorInterface
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{
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GENERATED_BODY()
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};
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@@ -0,0 +1,17 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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class COGCOMMON_API FCogCommonModule : public IModuleInterface
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{
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public:
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static inline FCogCommonModule& Get() { return FModuleManager::LoadModuleChecked<FCogCommonModule>("CogCommon"); }
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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};
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+3
-3
@@ -1,17 +1,17 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogInterfacePossessor.generated.h"
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#include "CogCommonPossessorInterface.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogInterfacePossessor : public UInterface
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class UCogCommonPossessorInterface : public UInterface
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{
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GENERATED_BODY()
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};
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//--------------------------------------------------------------------------------------------------------------------------
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class ICogInterfacePossessor
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class ICogCommonPossessorInterface
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{
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GENERATED_BODY()
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@@ -32,7 +32,7 @@
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"Enabled": true
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},
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{
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"Name": "CogInterface",
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"Name": "CogCommon",
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"Enabled": true
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}
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]
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@@ -23,7 +23,7 @@ public class CogDebug : ModuleRules
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{
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"Core",
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"CogImgui",
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"CogInterface",
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"CogCommon",
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}
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);
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@@ -1,13 +1,14 @@
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#include "CogDebugDraw.h"
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#include "CogDebugDrawHelper.h"
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#include "CogDebugShape.h"
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#include "CogDebugHelper.h"
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#include "CogDebugDrawImGui.h"
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#include "CogImguiHelper.h"
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#include "CogDebugHelper.h"
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#include "CogDebugLog.h"
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#include "CogDebugModule.h"
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#include "CogDebugReplicator.h"
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#include "CogDebugSettings.h"
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#include "CogDebugShape.h"
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#include "CogImguiHelper.h"
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#include "Engine/SkeletalMesh.h"
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#include "VisualLogger/VisualLogger.h"
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@@ -1,7 +1,7 @@
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#include "CogDebugLogBlueprint.h"
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#include "CogCommon.h"
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#include "CogDebugLog.h"
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#include "CogDebugLogMacros.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugLogBlueprint::Log(const UObject* WorldContextObject, FCogLogCategory LogCategory, ECogLogVerbosity Verbosity, const FString& Text)
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@@ -1,6 +1,6 @@
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#include "CogDebugPlotBlueprint.h"
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#include "CogDebugDefines.h"
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#include "CogCommon.h"
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#include "CogDebugPlot.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -1,6 +1,6 @@
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#include "CogDebugSettings.h"
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#include "CogInterfaceDebugFilteredActor.h"
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#include "CogCommonDebugFilteredActorInterface.h"
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//--------------------------------------------------------------------------------------------------------------------------
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TWeakObjectPtr<AActor> FCogDebugSettings::Selection;
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@@ -92,7 +92,7 @@ bool FCogDebugSettings::IsDebugActiveForObject(const UObject* WorldContextObject
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return true;
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}
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if (Cast<ICogInterfacesDebugFilteredActor>(Outer))
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if (Cast<ICogCommonDebugFilteredActorInterface>(Outer))
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{
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return false;
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}
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@@ -1,7 +0,0 @@
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#pragma once
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#include "CoreMinimal.h"
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#ifndef ENABLE_COG
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#define ENABLE_COG (ENABLE_DRAW_DEBUG && !NO_LOGGING)
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#endif
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@@ -1,7 +1,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogDebugLogMacros.h"
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#include "CogCommon.h"
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class USkeletalMeshComponent;
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struct FCogDebugShape;
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@@ -1,7 +1,6 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogDebugDefines.h"
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namespace EDrawDebugTrace { enum Type; }
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@@ -1,7 +1,6 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogDebugDefines.h"
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#include "Logging/LogVerbosity.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -1,7 +1,7 @@
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#pragma once
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|
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#include "CoreMinimal.h"
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#include "CogDebugDefines.h"
|
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#include "CogCommon.h"
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|
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#ifdef ENABLE_COG
|
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|
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|
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@@ -1,7 +1,7 @@
|
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#pragma once
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|
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#include "CoreMinimal.h"
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#include "CogDebugDefines.h"
|
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#include "CogCommon.h"
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#include "imgui.h"
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#include "implot.h"
|
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|
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|
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@@ -1,7 +1,6 @@
|
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#pragma once
|
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|
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#include "CoreMinimal.h"
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#include "CogDebugLogMacros.h"
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|
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struct COGDEBUG_API FCogDebugSettings
|
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{
|
||||
|
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@@ -26,6 +26,10 @@
|
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"Name": "CogImgui",
|
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"Enabled": true
|
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},
|
||||
{
|
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"Name": "CogCommon",
|
||||
"Enabled": true
|
||||
},
|
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{
|
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"Name": "CogDebug",
|
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"Enabled": true
|
||||
|
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@@ -22,7 +22,7 @@ public class CogEngine : ModuleRules
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"CogInterface",
|
||||
"CogCommon",
|
||||
"CogImgui",
|
||||
"CogDebug",
|
||||
"CogWindow",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "CogEngineReplicator.h"
|
||||
|
||||
#include "CogDebugLogMacros.h"
|
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#include "CogInterfacePossessor.h"
|
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#include "CogCommon.h"
|
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#include "CogCommonPossessorInterface.h"
|
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#include "GameFramework/PlayerController.h"
|
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#include "GameFramework/WorldSettings.h"
|
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#include "EngineUtils.h"
|
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@@ -159,7 +159,7 @@ void ACogEngineReplicator::Server_Possess_Implementation(APawn* Pawn)
|
||||
{
|
||||
#if !UE_BUILD_SHIPPING
|
||||
|
||||
if (ICogInterfacePossessor* Possessor = Cast<ICogInterfacePossessor>(OwnerPlayerController))
|
||||
if (ICogCommonPossessorInterface* Possessor = Cast<ICogCommonPossessorInterface>(OwnerPlayerController))
|
||||
{
|
||||
Possessor->SetPossession(Pawn);
|
||||
}
|
||||
@@ -172,7 +172,7 @@ void ACogEngineReplicator::Server_ResetPossession_Implementation()
|
||||
{
|
||||
#if !UE_BUILD_SHIPPING
|
||||
|
||||
if (ICogInterfacePossessor* Possessor = Cast<ICogInterfacePossessor>(OwnerPlayerController))
|
||||
if (ICogCommonPossessorInterface* Possessor = Cast<ICogCommonPossessorInterface>(OwnerPlayerController))
|
||||
{
|
||||
Possessor->ResetPossession();
|
||||
}
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "CogInterfaceDebugFilteredActor.generated.h"
|
||||
|
||||
UINTERFACE(MinimalAPI, Blueprintable)
|
||||
class UCogInterfacesDebugFilteredActor : public UInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
};
|
||||
|
||||
class ICogInterfacesDebugFilteredActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
};
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class COGINTERFACE_API FCogInterfaceModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
static inline FCogInterfaceModule& Get() { return FModuleManager::LoadModuleChecked<FCogInterfaceModule>("CogInterface"); }
|
||||
|
||||
virtual void StartupModule() override;
|
||||
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
};
|
||||
@@ -1,9 +1,10 @@
|
||||
#include "CogWindowManager.h"
|
||||
|
||||
#include "CogDebugDrawImGui.h"
|
||||
#include "CogImguiModule.h"
|
||||
#include "CogImguiWidget.h"
|
||||
#include "CogWindowWidgets.h"
|
||||
#include "CogWindow_Spacing.h"
|
||||
#include "CogWindowWidgets.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
@@ -13,10 +14,9 @@ UCogWindowManager::UCogWindowManager()
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogWindowManager::Initialize(UWorld* InWorld, TSharedPtr<SCogImguiWidget> InImGuiWidget)
|
||||
void UCogWindowManager::InitializeInternal()
|
||||
{
|
||||
World = InWorld;
|
||||
ImGuiWidget = InImGuiWidget;
|
||||
ImGuiWidget = FCogImguiModule::Get().CreateImGuiViewport(GEngine->GameViewport, [this](float DeltaTime) { Render(DeltaTime); });
|
||||
|
||||
ImGuiSettingsHandler IniHandler;
|
||||
IniHandler.TypeName = "Cog";
|
||||
@@ -50,6 +50,16 @@ void UCogWindowManager::Shutdown()
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogWindowManager::Tick(float DeltaTime)
|
||||
{
|
||||
if (GEngine->GameViewport == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGuiWidget.IsValid() == false)
|
||||
{
|
||||
InitializeInternal();
|
||||
}
|
||||
|
||||
if (LayoutToLoad != -1)
|
||||
{
|
||||
FString Filename = FCogImguiHelper::GetIniFilePath(FString::Printf(TEXT("ImGui_Layout_%d"), LayoutToLoad));
|
||||
@@ -112,6 +122,8 @@ void UCogWindowManager::Render(float DeltaTime)
|
||||
}
|
||||
|
||||
TickDPI();
|
||||
|
||||
FCogDebugDrawImGui::Draw();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -19,8 +19,6 @@ class COGWINDOW_API UCogWindowManager : public UObject
|
||||
public:
|
||||
UCogWindowManager();
|
||||
|
||||
void Initialize(UWorld* World, TSharedPtr<SCogImguiWidget> InImGuiWidget);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void SortMainMenu();
|
||||
@@ -61,7 +59,7 @@ public:
|
||||
|
||||
bool GetShowHelp() const { return bShowHelp; }
|
||||
|
||||
private:
|
||||
protected:
|
||||
|
||||
struct FMenu
|
||||
{
|
||||
@@ -70,6 +68,8 @@ private:
|
||||
TArray<FMenu> SubMenus;
|
||||
};
|
||||
|
||||
void InitializeInternal();
|
||||
|
||||
void RefreshDPIScale();
|
||||
|
||||
void DrawMainMenu();
|
||||
@@ -79,9 +79,13 @@ private:
|
||||
void DrawMenu(FMenu& Menu);
|
||||
|
||||
static void SettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*);
|
||||
|
||||
static void SettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*);
|
||||
|
||||
static void* SettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
|
||||
|
||||
static void SettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
|
||||
|
||||
static void SettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
||||
|
||||
void TickDPI();
|
||||
@@ -109,10 +113,13 @@ private:
|
||||
|
||||
TSharedPtr<SCogImguiWidget> ImGuiWidget;
|
||||
|
||||
TWeakObjectPtr<UWorld> World;
|
||||
FMenu MainMenu;
|
||||
|
||||
int32 LayoutToLoad = -1;
|
||||
|
||||
int32 HideAllWindowsCounter = 0;
|
||||
|
||||
bool bHideAllWindows = false;
|
||||
|
||||
bool bRefreshDPIScale;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user