mirror of
https://github.com/Ed94/Cog.git
synced 2026-08-05 15:18:47 +00:00
Update README.md
This commit is contained in:
@@ -60,11 +60,15 @@ Displays the blackboard of the selected actor.
|
|||||||
Used to apply cheats to the selected actor.
|
Used to apply cheats to the selected actor.
|
||||||
|
|
||||||

|

|
||||||
- Cheats replicated to the game server to be executed.
|
- Cheats are replicated to the game server to be executed.
|
||||||
- Key modifiers can be used to change which actor should be affected by the cheat:
|
- Key modifiers can be used to change which actor should be affected by the cheat:
|
||||||
- `[CTRL]` Apply the cheat to the controlled actor
|
- `[CTRL]` Apply the cheat to the controlled actor
|
||||||
- `[ALT]` Apply the cheat to the allies of the selected actor
|
- `[ALT]` Apply the cheat to the allies of the selected actor
|
||||||
- `[SHIFT]` Apply the cheat to the enemies of the selected actor
|
- `[SHIFT]` Apply the cheat to the enemies of the selected actor
|
||||||
|
- Optionaly, cheats applied to the local player character are automatically reapplied.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
- Cheats can be defined in a Data Asset. Cog provide two default cheat execution (Apply Effect, Activate Ability).
|
- Cheats can be defined in a Data Asset. Cog provide two default cheat execution (Apply Effect, Activate Ability).
|
||||||
- Cheat executions can be defined in blueprint.
|
- Cheat executions can be defined in blueprint.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user