From e99af1bb22a85e04286d68b2621e28e931ac707d Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Thu, 6 Feb 2025 01:32:43 -0500 Subject: [PATCH] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4820f8a..8248dc9 100644 --- a/README.md +++ b/README.md @@ -60,11 +60,15 @@ Displays the blackboard of the selected actor. Used to apply cheats to the selected actor. ![Cheats](https://github.com/user-attachments/assets/e3bbf157-904f-40e9-a0bf-e8152ff24af4) -- Cheats replicated to the game server to be executed. +- Cheats are replicated to the game server to be executed. - Key modifiers can be used to change which actor should be affected by the cheat: - `[CTRL]` Apply the cheat to the controlled actor - `[ALT]` Apply the cheat to the allies of the selected actor - `[SHIFT]` Apply the cheat to the enemies of the selected actor +- Optionaly, cheats applied to the local player character are automatically reapplied. + +![Cheats Settings](https://github.com/user-attachments/assets/006c4cf0-34e2-4e0d-8be7-be27db8796aa) + - Cheats can be defined in a Data Asset. Cog provide two default cheat execution (Apply Effect, Activate Ability). - Cheat executions can be defined in blueprint.