Formating

sort headers and remove tabs
This commit is contained in:
Arnaud Jamin
2023-12-09 16:58:32 -05:00
parent 3e73c486a4
commit d5fd488b6a
23 changed files with 60 additions and 60 deletions
@@ -3,14 +3,14 @@
#include "CogCommon.h" #include "CogCommon.h"
#include "CogCommonPossessorInterface.h" #include "CogCommonPossessorInterface.h"
#include "CogEngineDataAsset.h" #include "CogEngineDataAsset.h"
#include "Engine/EngineTypes.h"
#include "Engine/World.h"
#include "EngineUtils.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "GameFramework/WorldSettings.h" #include "GameFramework/WorldSettings.h"
#include "EngineUtils.h"
#include "Net/Core/PushModel/PushModel.h" #include "Net/Core/PushModel/PushModel.h"
#include "Net/UnrealNetwork.h" #include "Net/UnrealNetwork.h"
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
#include "Engine/EngineTypes.h"
DEFINE_LOG_CATEGORY(LogCogEngine); DEFINE_LOG_CATEGORY(LogCogEngine);
@@ -10,11 +10,11 @@
#include "Components/PrimitiveComponent.h" #include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "Components/SphereComponent.h" #include "Components/SphereComponent.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "GameFramework/Pawn.h"
#include "imgui.h" #include "imgui.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "DrawDebugHelpers.h"
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
@@ -2,9 +2,9 @@
#include "CogWindowManager.h" #include "CogWindowManager.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerInput.h" #include "GameFramework/PlayerInput.h"
#include "imgui.h" #include "imgui.h"
#include "GameFramework/PlayerController.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_CommandBindings::RenderHelp() void FCogEngineWindow_CommandBindings::RenderHelp()
@@ -3,12 +3,12 @@
#include "CogEngineWindow_Stats.h" #include "CogEngineWindow_Stats.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Engine/Engine.h" #include "Engine/Engine.h"
#include "Engine/NetDriver.h"
#include "Engine/NetConnection.h" #include "Engine/NetConnection.h"
#include "Engine/NetDriver.h"
#include "Engine/World.h" #include "Engine/World.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/Controller.h" #include "GameFramework/Controller.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerState.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetEmulation::RenderHelp() void FCogEngineWindow_NetEmulation::RenderHelp()
@@ -1,12 +1,12 @@
#include "CogEngineWindow_Plots.h" #include "CogEngineWindow_Plots.h"
#include "CogImguiHelper.h"
#include "CogDebugPlot.h" #include "CogDebugPlot.h"
#include "CogImguiHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Engine/World.h"
#include "imgui.h" #include "imgui.h"
#include "implot_internal.h" #include "implot_internal.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Plots::Initialize() void FCogEngineWindow_Plots::Initialize()
@@ -3,17 +3,17 @@
#include "CogDebugDraw.h" #include "CogDebugDraw.h"
#include "CogDebugSettings.h" #include "CogDebugSettings.h"
#include "CogEngineReplicator.h" #include "CogEngineReplicator.h"
#include "CogImguiModule.h"
#include "CogImguiHelper.h" #include "CogImguiHelper.h"
#include "CogImguiInputHelper.h" #include "CogImguiInputHelper.h"
#include "CogImguiModule.h"
#include "CogWindowManager.h" #include "CogWindowManager.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Components/PrimitiveComponent.h"
#include "EngineUtils.h" #include "EngineUtils.h"
#include "GameFramework/Character.h" #include "GameFramework/Character.h"
#include "HAL/IConsoleManager.h" #include "HAL/IConsoleManager.h"
#include "imgui.h" #include "imgui.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Components/PrimitiveComponent.h"
FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode"); FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode");
@@ -4,10 +4,10 @@
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Components/LineBatchComponent.h" #include "Components/LineBatchComponent.h"
#include "Components/SkeletalMeshComponent.h" #include "Components/SkeletalMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "imgui_internal.h"
#include "DrawDebugHelpers.h" #include "DrawDebugHelpers.h"
#include "Engine/SkeletalMesh.h"
#include "Engine/World.h" #include "Engine/World.h"
#include "imgui_internal.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Skeleton::Initialize() void FCogEngineWindow_Skeleton::Initialize()
@@ -2,12 +2,12 @@
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Engine/Engine.h" #include "Engine/Engine.h"
#include "Engine/NetDriver.h"
#include "Engine/NetConnection.h" #include "Engine/NetConnection.h"
#include "GameFramework/PlayerState.h" #include "Engine/NetDriver.h"
#include "Net/NetPing.h"
#include "GameFramework/Controller.h" #include "GameFramework/Controller.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerState.h"
#include "Net/NetPing.h"
ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f); ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f);
ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f); ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f);
@@ -6,7 +6,10 @@
#include "CogImGuiInputProcessor.h" #include "CogImGuiInputProcessor.h"
#include "CogImguiWidget.h" #include "CogImguiWidget.h"
#include "Engine/Console.h" #include "Engine/Console.h"
#include "Engine/Engine.h"
#include "Engine/GameViewportClient.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "Engine/World.h"
#include "Framework/Application/SlateApplication.h" #include "Framework/Application/SlateApplication.h"
#include "Framework/Application/SlateUser.h" #include "Framework/Application/SlateUser.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
@@ -17,9 +20,6 @@
#include "TextureResource.h" #include "TextureResource.h"
#include "Widgets/SViewport.h" #include "Widgets/SViewport.h"
#include "Widgets/SWindow.h" #include "Widgets/SWindow.h"
#include "Engine/Engine.h"
#include "Engine/GameViewportClient.h"
#include "Engine/World.h"
static UPlayerInput* GetPlayerInput(const UWorld* World); static UPlayerInput* GetPlayerInput(const UWorld* World);
@@ -1,9 +1,9 @@
#include "CogImguiHelper.h" #include "CogImguiHelper.h"
#include "InputCoreTypes.h"
#include "imgui_internal.h"
#include "Misc/Paths.h"
#include "GenericPlatform/GenericPlatformFile.h" #include "GenericPlatform/GenericPlatformFile.h"
#include "imgui_internal.h"
#include "InputCoreTypes.h"
#include "Misc/Paths.h"
DEFINE_LOG_CATEGORY(LogCogImGui); DEFINE_LOG_CATEGORY(LogCogImGui);
@@ -1,23 +1,23 @@
#include "CogImguiInputHelper.h" #include "CogImguiInputHelper.h"
#include "CogImGuiInputProcessor.h" #include "CogImGuiInputProcessor.h"
#include "CogImguiKeyInfo.h"
#include "CogImguiModule.h" #include "CogImguiModule.h"
#include "Engine/World.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Commands/UICommandInfo.h" #include "Framework/Commands/UICommandInfo.h"
#include "GameFramework/GameUserSettings.h" #include "GameFramework/GameUserSettings.h"
#include "GameFramework/InputSettings.h" #include "GameFramework/InputSettings.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerInput.h" #include "GameFramework/PlayerInput.h"
#include "GenericPlatform/GenericApplication.h"
#include "imgui_internal.h" #include "imgui_internal.h"
#include "Input/Events.h"
#include "InputCoreTypes.h" #include "InputCoreTypes.h"
#if WITH_EDITOR #if WITH_EDITOR
#include "Kismet2/DebuggerCommands.h" #include "Kismet2/DebuggerCommands.h"
#endif //WITH_EDITOR #endif //WITH_EDITOR
#include "Engine/World.h"
#include "Input/Events.h"
#include "CogImguiKeyInfo.h"
#include "Framework/Application/SlateApplication.h"
#include "GenericPlatform/GenericApplication.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
APlayerController* FCogImguiInputHelper::GetFirstLocalPlayerController(const UWorld& World) APlayerController* FCogImguiInputHelper::GetFirstLocalPlayerController(const UWorld& World)
@@ -1,12 +1,12 @@
#include "CogImguiWidget.h" #include "CogImguiWidget.h"
#include "CogImguiContext.h"
#include "CogImguiInputHelper.h" #include "CogImguiInputHelper.h"
#include "CogImguiModule.h" #include "CogImguiModule.h"
#include "CogImguiWidget.h" #include "CogImguiWidget.h"
#include "CogImguiContext.h" #include "Engine/GameViewportClient.h"
#include "imgui.h" #include "imgui.h"
#include "SlateOptMacros.h" #include "SlateOptMacros.h"
#include "Engine/GameViewportClient.h"
#include "Widgets/SWindow.h" #include "Widgets/SWindow.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
@@ -10,12 +10,12 @@ class FCogImguiContext;
class IInputProcessor; class IInputProcessor;
class SCogImguiWidget; class SCogImguiWidget;
class SCogImguiWidget; class SCogImguiWidget;
class SWidget;
class SWindow; class SWindow;
class UGameViewportClient; class UGameViewportClient;
class ULocalPlayer;
struct FDisplayMetrics; struct FDisplayMetrics;
struct ImPlotContext; struct ImPlotContext;
class SWidget;
class ULocalPlayer;
struct COGIMGUI_API FImGuiViewportData struct COGIMGUI_API FImGuiViewportData
{ {
@@ -4,15 +4,15 @@
#include "imgui.h" #include "imgui.h"
#include "GenericPlatform/ICursor.h" #include "GenericPlatform/ICursor.h"
class UPlayerInput;
struct FCogImGuiKeyInfo;
struct FKeyBind;
class UWorld;
struct FCogImGuiKeyInfo;
struct FKeyEvent;
class APlayerController; class APlayerController;
struct FKey; class UPlayerInput;
class UWorld;
enum class ECheckBoxState : uint8; enum class ECheckBoxState : uint8;
struct FCogImGuiKeyInfo;
struct FCogImGuiKeyInfo;
struct FKey;
struct FKeyBind;
struct FKeyEvent;
class COGIMGUI_API FCogImguiInputHelper class COGIMGUI_API FCogImguiInputHelper
{ {
@@ -575,7 +575,7 @@ void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSet
#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT #if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
if (sscanf_s(Line, "0x%08X", &Id) == 1) if (sscanf_s(Line, "0x%08X", &Id) == 1)
#else #else
if (sscanf(Line, "0x%08X", &Id) == 1) if (sscanf(Line, "0x%08X", &Id) == 1)
#endif #endif
{ {
UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData; UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
@@ -592,7 +592,7 @@ void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSet
#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT #if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
if (sscanf_s(Line, "0x%08X %d", &Id, &Visible) == 2) if (sscanf_s(Line, "0x%08X %d", &Id, &Visible) == 2)
#else #else
if (sscanf(Line, "0x%08X %d", &Id, &Visible) == 2) if (sscanf(Line, "0x%08X %d", &Id, &Visible) == 2)
#endif #endif
{ {
UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData; UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
@@ -6,13 +6,13 @@
#include "UObject/ReflectedTypeAccessors.h" #include "UObject/ReflectedTypeAccessors.h"
#include "UObject/WeakObjectPtrTemplates.h" #include "UObject/WeakObjectPtrTemplates.h"
class AActor;
class APawn; class APawn;
class APlayerController; class APlayerController;
class UCogWindowConfig; class UCogWindowConfig;
class UCogWindowManager; class UCogWindowManager;
class UWorld;
class AActor;
class ULocalPlayer; class ULocalPlayer;
class UWorld;
class COGWINDOW_API FCogWindow class COGWINDOW_API FCogWindow
{ {
@@ -1,9 +1,9 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "AssetRegistry/AssetData.h"
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h" #include "AssetRegistry/IAssetRegistry.h"
#include "AssetRegistry/AssetData.h" #include "CoreMinimal.h"
#include "Templates/SubclassOf.h" #include "Templates/SubclassOf.h"
@@ -4,13 +4,13 @@
#include "imgui.h" #include "imgui.h"
#include "UObject/ReflectedTypeAccessors.h" #include "UObject/ReflectedTypeAccessors.h"
class UEnum;
class FEnumProperty; class FEnumProperty;
class UEnum;
class UObject;
enum class ECheckBoxState : uint8;
struct FCogImGuiKeyInfo; struct FCogImGuiKeyInfo;
struct FKeyBind; struct FKeyBind;
class UObject;
struct FKeyBind; struct FKeyBind;
enum class ECheckBoxState : uint8;
class COGWINDOW_API FCogWindowWidgets class COGWINDOW_API FCogWindowWidgets
{ {
@@ -5,12 +5,12 @@
#include "CogAbilityDataAsset.h" #include "CogAbilityDataAsset.h"
#include "CogWindowHelper.h" #include "CogWindowHelper.h"
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "Engine/World.h"
#include "EngineUtils.h" #include "EngineUtils.h"
#include "GameFramework/PlayerController.h"
#include "GameplayEffect.h" #include "GameplayEffect.h"
#include "Net/Core/PushModel/PushModel.h" #include "Net/Core/PushModel/PushModel.h"
#include "Net/UnrealNetwork.h" #include "Net/UnrealNetwork.h"
#include "GameFramework/PlayerController.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller) ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
@@ -213,10 +213,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
} }
const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability)); const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
if (Filter.PassFilter(AbilityName.Get()) == false) if (Filter.PassFilter(AbilityName.Get()) == false)
{ {
continue; continue;
} }
FitleredAbilities.Add(Spec); FitleredAbilities.Add(Spec);
} }
@@ -4,11 +4,11 @@
#include "CogWindowHelper.h" #include "CogWindowHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "Engine/World.h"
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
#include "GameFramework/Pawn.h" #include "GameFramework/Pawn.h"
#include "InputAction.h" #include "InputAction.h"
#include "InputMappingContext.h" #include "InputMappingContext.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogInputWindow_Actions::Initialize() void FCogInputWindow_Actions::Initialize()
@@ -5,10 +5,10 @@
#include "CogWindowHelper.h" #include "CogWindowHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "Engine/World.h"
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
#include "imgui_internal.h" #include "imgui_internal.h"
#include "InputMappingContext.h" #include "InputMappingContext.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogInputWindow_Gamepad::Initialize() void FCogInputWindow_Gamepad::Initialize()
@@ -8,11 +8,11 @@
#include "InputCoreTypes.h" #include "InputCoreTypes.h"
#include "CogInputWindow_Gamepad.generated.h" #include "CogInputWindow_Gamepad.generated.h"
class UEnhancedPlayerInput;
class UCogInputConfig_Gamepad; class UCogInputConfig_Gamepad;
class UCogInputDataAsset; class UCogInputDataAsset;
struct ImDrawList; class UEnhancedPlayerInput;
struct FKey; struct FKey;
struct ImDrawList;
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
class COGINPUT_API FCogInputWindow_Gamepad : public FCogWindow class COGINPUT_API FCogInputWindow_Gamepad : public FCogWindow