mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
Formating
sort headers and remove tabs
This commit is contained in:
@@ -3,14 +3,14 @@
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#include "CogCommon.h"
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#include "CogCommonPossessorInterface.h"
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#include "CogEngineDataAsset.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/World.h"
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#include "EngineUtils.h"
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#include "GameFramework/Pawn.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/WorldSettings.h"
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#include "EngineUtils.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/UnrealNetwork.h"
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#include "GameFramework/Pawn.h"
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#include "Engine/World.h"
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#include "Engine/EngineTypes.h"
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DEFINE_LOG_CATEGORY(LogCogEngine);
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@@ -10,11 +10,11 @@
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#include "Components/PrimitiveComponent.h"
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#include "Components/SceneComponent.h"
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#include "Components/SphereComponent.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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#include "GameFramework/Pawn.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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#include "DrawDebugHelpers.h"
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#include "GameFramework/Pawn.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -2,9 +2,9 @@
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#include "CogWindowManager.h"
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#include "CogWindowWidgets.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerInput.h"
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#include "imgui.h"
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#include "GameFramework/PlayerController.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CommandBindings::RenderHelp()
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@@ -3,12 +3,12 @@
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#include "CogEngineWindow_Stats.h"
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#include "CogWindowWidgets.h"
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#include "Engine/Engine.h"
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#include "Engine/NetDriver.h"
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#include "Engine/NetConnection.h"
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#include "Engine/NetDriver.h"
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#include "Engine/World.h"
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#include "GameFramework/PlayerState.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerState.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_NetEmulation::RenderHelp()
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@@ -1,12 +1,12 @@
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#include "CogEngineWindow_Plots.h"
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#include "CogImguiHelper.h"
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#include "CogDebugPlot.h"
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#include "CogImguiHelper.h"
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#include "CogWindowWidgets.h"
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#include "Engine/World.h"
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#include "imgui.h"
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#include "implot_internal.h"
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#include "Kismet/GameplayStatics.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Plots::Initialize()
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@@ -3,17 +3,17 @@
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#include "CogDebugDraw.h"
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#include "CogDebugSettings.h"
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#include "CogEngineReplicator.h"
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#include "CogImguiModule.h"
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#include "CogImguiHelper.h"
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#include "CogImguiInputHelper.h"
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#include "CogImguiModule.h"
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#include "CogWindowManager.h"
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#include "CogWindowWidgets.h"
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#include "Components/PrimitiveComponent.h"
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#include "EngineUtils.h"
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#include "GameFramework/Character.h"
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#include "HAL/IConsoleManager.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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#include "Components/PrimitiveComponent.h"
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FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode");
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@@ -4,10 +4,10 @@
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#include "CogWindowWidgets.h"
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#include "Components/LineBatchComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "imgui_internal.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/SkeletalMesh.h"
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#include "Engine/World.h"
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#include "imgui_internal.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Skeleton::Initialize()
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@@ -2,12 +2,12 @@
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#include "CogWindowWidgets.h"
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#include "Engine/Engine.h"
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#include "Engine/NetDriver.h"
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#include "Engine/NetConnection.h"
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#include "GameFramework/PlayerState.h"
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#include "Net/NetPing.h"
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#include "Engine/NetDriver.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerState.h"
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#include "Net/NetPing.h"
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ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f);
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ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f);
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@@ -6,7 +6,10 @@
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#include "CogImGuiInputProcessor.h"
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#include "CogImguiWidget.h"
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#include "Engine/Console.h"
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#include "Engine/Engine.h"
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#include "Engine/GameViewportClient.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/World.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Application/SlateUser.h"
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#include "GameFramework/PlayerController.h"
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@@ -17,9 +20,6 @@
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#include "TextureResource.h"
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#include "Widgets/SViewport.h"
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#include "Widgets/SWindow.h"
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#include "Engine/Engine.h"
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#include "Engine/GameViewportClient.h"
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#include "Engine/World.h"
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static UPlayerInput* GetPlayerInput(const UWorld* World);
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@@ -1,9 +1,9 @@
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#include "CogImguiHelper.h"
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#include "InputCoreTypes.h"
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#include "imgui_internal.h"
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#include "Misc/Paths.h"
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#include "GenericPlatform/GenericPlatformFile.h"
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#include "imgui_internal.h"
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#include "InputCoreTypes.h"
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#include "Misc/Paths.h"
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DEFINE_LOG_CATEGORY(LogCogImGui);
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@@ -1,23 +1,23 @@
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#include "CogImguiInputHelper.h"
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#include "CogImGuiInputProcessor.h"
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#include "CogImguiKeyInfo.h"
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#include "CogImguiModule.h"
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#include "Engine/World.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "GameFramework/GameUserSettings.h"
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#include "GameFramework/InputSettings.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerInput.h"
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#include "GenericPlatform/GenericApplication.h"
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#include "imgui_internal.h"
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#include "Input/Events.h"
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#include "InputCoreTypes.h"
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#if WITH_EDITOR
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#include "Kismet2/DebuggerCommands.h"
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#endif //WITH_EDITOR
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#include "Engine/World.h"
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#include "Input/Events.h"
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#include "CogImguiKeyInfo.h"
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#include "Framework/Application/SlateApplication.h"
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#include "GenericPlatform/GenericApplication.h"
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//--------------------------------------------------------------------------------------------------------------------------
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APlayerController* FCogImguiInputHelper::GetFirstLocalPlayerController(const UWorld& World)
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@@ -1,12 +1,12 @@
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#include "CogImguiWidget.h"
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#include "CogImguiContext.h"
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#include "CogImguiInputHelper.h"
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#include "CogImguiModule.h"
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#include "CogImguiWidget.h"
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#include "CogImguiContext.h"
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#include "Engine/GameViewportClient.h"
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#include "imgui.h"
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#include "SlateOptMacros.h"
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#include "Engine/GameViewportClient.h"
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#include "Widgets/SWindow.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -10,12 +10,12 @@ class FCogImguiContext;
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class IInputProcessor;
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class SCogImguiWidget;
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class SCogImguiWidget;
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class SWidget;
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class SWindow;
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class UGameViewportClient;
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class ULocalPlayer;
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struct FDisplayMetrics;
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struct ImPlotContext;
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class SWidget;
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class ULocalPlayer;
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struct COGIMGUI_API FImGuiViewportData
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{
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@@ -4,15 +4,15 @@
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#include "imgui.h"
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#include "GenericPlatform/ICursor.h"
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class UPlayerInput;
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struct FCogImGuiKeyInfo;
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struct FKeyBind;
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class UWorld;
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struct FCogImGuiKeyInfo;
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struct FKeyEvent;
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class APlayerController;
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struct FKey;
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class UPlayerInput;
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class UWorld;
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enum class ECheckBoxState : uint8;
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struct FCogImGuiKeyInfo;
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struct FCogImGuiKeyInfo;
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struct FKey;
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struct FKeyBind;
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struct FKeyEvent;
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class COGIMGUI_API FCogImguiInputHelper
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{
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@@ -575,7 +575,7 @@ void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSet
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#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
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if (sscanf_s(Line, "0x%08X", &Id) == 1)
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#else
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if (sscanf(Line, "0x%08X", &Id) == 1)
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if (sscanf(Line, "0x%08X", &Id) == 1)
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#endif
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{
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UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
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@@ -592,7 +592,7 @@ void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSet
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#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
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if (sscanf_s(Line, "0x%08X %d", &Id, &Visible) == 2)
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#else
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if (sscanf(Line, "0x%08X %d", &Id, &Visible) == 2)
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if (sscanf(Line, "0x%08X %d", &Id, &Visible) == 2)
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#endif
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{
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UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
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@@ -6,13 +6,13 @@
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#include "UObject/ReflectedTypeAccessors.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class AActor;
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class APawn;
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class APlayerController;
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class UCogWindowConfig;
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class UCogWindowManager;
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class UWorld;
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class AActor;
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class ULocalPlayer;
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class UWorld;
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class COGWINDOW_API FCogWindow
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{
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@@ -1,9 +1,9 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetRegistry/AssetData.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry/IAssetRegistry.h"
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#include "AssetRegistry/AssetData.h"
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#include "CoreMinimal.h"
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#include "Templates/SubclassOf.h"
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@@ -4,13 +4,13 @@
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#include "imgui.h"
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#include "UObject/ReflectedTypeAccessors.h"
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class UEnum;
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class FEnumProperty;
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class UEnum;
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class UObject;
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enum class ECheckBoxState : uint8;
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struct FCogImGuiKeyInfo;
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struct FKeyBind;
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class UObject;
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struct FKeyBind;
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enum class ECheckBoxState : uint8;
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class COGWINDOW_API FCogWindowWidgets
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{
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@@ -5,12 +5,12 @@
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#include "CogAbilityDataAsset.h"
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#include "CogWindowHelper.h"
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#include "Components/SceneComponent.h"
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#include "Engine/World.h"
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#include "EngineUtils.h"
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#include "GameFramework/PlayerController.h"
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#include "GameplayEffect.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/UnrealNetwork.h"
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#include "GameFramework/PlayerController.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
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@@ -213,10 +213,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
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}
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const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
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if (Filter.PassFilter(AbilityName.Get()) == false)
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{
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continue;
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}
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if (Filter.PassFilter(AbilityName.Get()) == false)
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{
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continue;
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}
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FitleredAbilities.Add(Spec);
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}
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@@ -4,11 +4,11 @@
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#include "CogWindowHelper.h"
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#include "CogWindowWidgets.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/World.h"
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#include "EnhancedInputSubsystems.h"
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#include "GameFramework/Pawn.h"
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#include "InputAction.h"
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#include "InputMappingContext.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInputWindow_Actions::Initialize()
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@@ -5,10 +5,10 @@
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#include "CogWindowHelper.h"
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#include "CogWindowWidgets.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/World.h"
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#include "EnhancedInputSubsystems.h"
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#include "imgui_internal.h"
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#include "InputMappingContext.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInputWindow_Gamepad::Initialize()
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@@ -8,11 +8,11 @@
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#include "InputCoreTypes.h"
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#include "CogInputWindow_Gamepad.generated.h"
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class UEnhancedPlayerInput;
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class UCogInputConfig_Gamepad;
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class UCogInputDataAsset;
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struct ImDrawList;
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class UEnhancedPlayerInput;
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struct FKey;
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struct ImDrawList;
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//--------------------------------------------------------------------------------------------------------------------------
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class COGINPUT_API FCogInputWindow_Gamepad : public FCogWindow
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Block a user