mirror of
https://github.com/Ed94/Cog.git
synced 2026-08-04 22:58:45 +00:00
Formating
sort headers and remove tabs
This commit is contained in:
@@ -3,14 +3,14 @@
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#include "CogCommon.h"
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#include "CogCommon.h"
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#include "CogCommonPossessorInterface.h"
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#include "CogCommonPossessorInterface.h"
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#include "CogEngineDataAsset.h"
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#include "CogEngineDataAsset.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/World.h"
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#include "EngineUtils.h"
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#include "GameFramework/Pawn.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/WorldSettings.h"
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#include "GameFramework/WorldSettings.h"
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#include "EngineUtils.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/UnrealNetwork.h"
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#include "Net/UnrealNetwork.h"
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#include "GameFramework/Pawn.h"
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#include "Engine/World.h"
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#include "Engine/EngineTypes.h"
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DEFINE_LOG_CATEGORY(LogCogEngine);
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DEFINE_LOG_CATEGORY(LogCogEngine);
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@@ -10,11 +10,11 @@
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#include "Components/PrimitiveComponent.h"
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#include "Components/PrimitiveComponent.h"
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#include "Components/SceneComponent.h"
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#include "Components/SceneComponent.h"
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#include "Components/SphereComponent.h"
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#include "Components/SphereComponent.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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#include "GameFramework/Pawn.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "DrawDebugHelpers.h"
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#include "GameFramework/Pawn.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -2,9 +2,9 @@
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#include "CogWindowManager.h"
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#include "CogWindowManager.h"
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#include "CogWindowWidgets.h"
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#include "CogWindowWidgets.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerInput.h"
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#include "GameFramework/PlayerInput.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "GameFramework/PlayerController.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CommandBindings::RenderHelp()
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void FCogEngineWindow_CommandBindings::RenderHelp()
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@@ -3,12 +3,12 @@
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#include "CogEngineWindow_Stats.h"
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#include "CogEngineWindow_Stats.h"
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#include "CogWindowWidgets.h"
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#include "CogWindowWidgets.h"
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#include "Engine/Engine.h"
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#include "Engine/Engine.h"
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#include "Engine/NetDriver.h"
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#include "Engine/NetConnection.h"
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#include "Engine/NetConnection.h"
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#include "Engine/NetDriver.h"
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#include "Engine/World.h"
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#include "Engine/World.h"
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#include "GameFramework/PlayerState.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerState.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_NetEmulation::RenderHelp()
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void FCogEngineWindow_NetEmulation::RenderHelp()
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@@ -1,12 +1,12 @@
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#include "CogEngineWindow_Plots.h"
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#include "CogEngineWindow_Plots.h"
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#include "CogImguiHelper.h"
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#include "CogDebugPlot.h"
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#include "CogDebugPlot.h"
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#include "CogImguiHelper.h"
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#include "CogWindowWidgets.h"
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#include "CogWindowWidgets.h"
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#include "Engine/World.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "implot_internal.h"
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#include "implot_internal.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Plots::Initialize()
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void FCogEngineWindow_Plots::Initialize()
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@@ -3,17 +3,17 @@
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#include "CogDebugDraw.h"
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#include "CogDebugDraw.h"
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#include "CogDebugSettings.h"
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#include "CogDebugSettings.h"
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#include "CogEngineReplicator.h"
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#include "CogEngineReplicator.h"
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#include "CogImguiModule.h"
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#include "CogImguiHelper.h"
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#include "CogImguiHelper.h"
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#include "CogImguiInputHelper.h"
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#include "CogImguiInputHelper.h"
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#include "CogImguiModule.h"
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#include "CogWindowManager.h"
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#include "CogWindowManager.h"
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#include "CogWindowWidgets.h"
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#include "CogWindowWidgets.h"
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#include "Components/PrimitiveComponent.h"
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#include "EngineUtils.h"
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#include "EngineUtils.h"
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#include "GameFramework/Character.h"
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#include "GameFramework/Character.h"
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#include "HAL/IConsoleManager.h"
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#include "HAL/IConsoleManager.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "Components/PrimitiveComponent.h"
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FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode");
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FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode");
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@@ -4,10 +4,10 @@
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#include "CogWindowWidgets.h"
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#include "CogWindowWidgets.h"
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#include "Components/LineBatchComponent.h"
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#include "Components/LineBatchComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "imgui_internal.h"
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#include "DrawDebugHelpers.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/SkeletalMesh.h"
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#include "Engine/World.h"
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#include "Engine/World.h"
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#include "imgui_internal.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Skeleton::Initialize()
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void FCogEngineWindow_Skeleton::Initialize()
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@@ -2,12 +2,12 @@
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#include "CogWindowWidgets.h"
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#include "CogWindowWidgets.h"
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#include "Engine/Engine.h"
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#include "Engine/Engine.h"
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#include "Engine/NetDriver.h"
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#include "Engine/NetConnection.h"
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#include "Engine/NetConnection.h"
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#include "GameFramework/PlayerState.h"
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#include "Engine/NetDriver.h"
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#include "Net/NetPing.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerState.h"
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#include "Net/NetPing.h"
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ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f);
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ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f);
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ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f);
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ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f);
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@@ -6,7 +6,10 @@
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#include "CogImGuiInputProcessor.h"
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#include "CogImGuiInputProcessor.h"
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#include "CogImguiWidget.h"
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#include "CogImguiWidget.h"
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#include "Engine/Console.h"
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#include "Engine/Console.h"
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#include "Engine/Engine.h"
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#include "Engine/GameViewportClient.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/World.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Application/SlateUser.h"
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#include "Framework/Application/SlateUser.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerController.h"
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@@ -17,9 +20,6 @@
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#include "TextureResource.h"
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#include "TextureResource.h"
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#include "Widgets/SViewport.h"
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#include "Widgets/SViewport.h"
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#include "Widgets/SWindow.h"
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#include "Widgets/SWindow.h"
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#include "Engine/Engine.h"
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#include "Engine/GameViewportClient.h"
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#include "Engine/World.h"
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static UPlayerInput* GetPlayerInput(const UWorld* World);
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static UPlayerInput* GetPlayerInput(const UWorld* World);
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@@ -1,9 +1,9 @@
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#include "CogImguiHelper.h"
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#include "CogImguiHelper.h"
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#include "InputCoreTypes.h"
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#include "imgui_internal.h"
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#include "Misc/Paths.h"
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#include "GenericPlatform/GenericPlatformFile.h"
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#include "GenericPlatform/GenericPlatformFile.h"
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#include "imgui_internal.h"
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#include "InputCoreTypes.h"
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#include "Misc/Paths.h"
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DEFINE_LOG_CATEGORY(LogCogImGui);
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DEFINE_LOG_CATEGORY(LogCogImGui);
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@@ -1,23 +1,23 @@
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#include "CogImguiInputHelper.h"
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#include "CogImguiInputHelper.h"
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#include "CogImGuiInputProcessor.h"
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#include "CogImGuiInputProcessor.h"
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#include "CogImguiKeyInfo.h"
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#include "CogImguiModule.h"
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#include "CogImguiModule.h"
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#include "Engine/World.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "GameFramework/GameUserSettings.h"
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#include "GameFramework/GameUserSettings.h"
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#include "GameFramework/InputSettings.h"
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#include "GameFramework/InputSettings.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/PlayerInput.h"
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#include "GameFramework/PlayerInput.h"
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#include "GenericPlatform/GenericApplication.h"
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#include "imgui_internal.h"
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#include "imgui_internal.h"
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#include "Input/Events.h"
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#include "InputCoreTypes.h"
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#include "InputCoreTypes.h"
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#if WITH_EDITOR
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#if WITH_EDITOR
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#include "Kismet2/DebuggerCommands.h"
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#include "Kismet2/DebuggerCommands.h"
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#endif //WITH_EDITOR
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#endif //WITH_EDITOR
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#include "Engine/World.h"
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#include "Input/Events.h"
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#include "CogImguiKeyInfo.h"
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#include "Framework/Application/SlateApplication.h"
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#include "GenericPlatform/GenericApplication.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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APlayerController* FCogImguiInputHelper::GetFirstLocalPlayerController(const UWorld& World)
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APlayerController* FCogImguiInputHelper::GetFirstLocalPlayerController(const UWorld& World)
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@@ -1,12 +1,12 @@
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#include "CogImguiWidget.h"
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#include "CogImguiWidget.h"
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#include "CogImguiContext.h"
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#include "CogImguiInputHelper.h"
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#include "CogImguiInputHelper.h"
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#include "CogImguiModule.h"
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#include "CogImguiModule.h"
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#include "CogImguiWidget.h"
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#include "CogImguiWidget.h"
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#include "CogImguiContext.h"
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#include "Engine/GameViewportClient.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "SlateOptMacros.h"
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#include "SlateOptMacros.h"
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#include "Engine/GameViewportClient.h"
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#include "Widgets/SWindow.h"
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#include "Widgets/SWindow.h"
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -10,12 +10,12 @@ class FCogImguiContext;
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class IInputProcessor;
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class IInputProcessor;
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class SCogImguiWidget;
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class SCogImguiWidget;
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class SCogImguiWidget;
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class SCogImguiWidget;
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|
class SWidget;
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class SWindow;
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class SWindow;
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class UGameViewportClient;
|
class UGameViewportClient;
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class ULocalPlayer;
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struct FDisplayMetrics;
|
struct FDisplayMetrics;
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struct ImPlotContext;
|
struct ImPlotContext;
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class SWidget;
|
|
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class ULocalPlayer;
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|
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|
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struct COGIMGUI_API FImGuiViewportData
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struct COGIMGUI_API FImGuiViewportData
|
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{
|
{
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@@ -4,15 +4,15 @@
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#include "imgui.h"
|
#include "imgui.h"
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#include "GenericPlatform/ICursor.h"
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#include "GenericPlatform/ICursor.h"
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|
|
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class UPlayerInput;
|
|
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struct FCogImGuiKeyInfo;
|
|
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struct FKeyBind;
|
|
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class UWorld;
|
|
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struct FCogImGuiKeyInfo;
|
|
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struct FKeyEvent;
|
|
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class APlayerController;
|
class APlayerController;
|
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struct FKey;
|
class UPlayerInput;
|
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|
class UWorld;
|
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enum class ECheckBoxState : uint8;
|
enum class ECheckBoxState : uint8;
|
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|
struct FCogImGuiKeyInfo;
|
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|
struct FCogImGuiKeyInfo;
|
||||||
|
struct FKey;
|
||||||
|
struct FKeyBind;
|
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|
struct FKeyEvent;
|
||||||
|
|
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class COGIMGUI_API FCogImguiInputHelper
|
class COGIMGUI_API FCogImguiInputHelper
|
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{
|
{
|
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|
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@@ -575,7 +575,7 @@ void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSet
|
|||||||
#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
|
#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
|
||||||
if (sscanf_s(Line, "0x%08X", &Id) == 1)
|
if (sscanf_s(Line, "0x%08X", &Id) == 1)
|
||||||
#else
|
#else
|
||||||
if (sscanf(Line, "0x%08X", &Id) == 1)
|
if (sscanf(Line, "0x%08X", &Id) == 1)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
|
UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
|
||||||
@@ -592,7 +592,7 @@ void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSet
|
|||||||
#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
|
#if PLATFORM_WINDOWS || PLATFORM_MICROSOFT
|
||||||
if (sscanf_s(Line, "0x%08X %d", &Id, &Visible) == 2)
|
if (sscanf_s(Line, "0x%08X %d", &Id, &Visible) == 2)
|
||||||
#else
|
#else
|
||||||
if (sscanf(Line, "0x%08X %d", &Id, &Visible) == 2)
|
if (sscanf(Line, "0x%08X %d", &Id, &Visible) == 2)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
|
UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
|
||||||
|
|||||||
@@ -6,13 +6,13 @@
|
|||||||
#include "UObject/ReflectedTypeAccessors.h"
|
#include "UObject/ReflectedTypeAccessors.h"
|
||||||
#include "UObject/WeakObjectPtrTemplates.h"
|
#include "UObject/WeakObjectPtrTemplates.h"
|
||||||
|
|
||||||
|
class AActor;
|
||||||
class APawn;
|
class APawn;
|
||||||
class APlayerController;
|
class APlayerController;
|
||||||
class UCogWindowConfig;
|
class UCogWindowConfig;
|
||||||
class UCogWindowManager;
|
class UCogWindowManager;
|
||||||
class UWorld;
|
|
||||||
class AActor;
|
|
||||||
class ULocalPlayer;
|
class ULocalPlayer;
|
||||||
|
class UWorld;
|
||||||
|
|
||||||
class COGWINDOW_API FCogWindow
|
class COGWINDOW_API FCogWindow
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "AssetRegistry/AssetData.h"
|
||||||
#include "AssetRegistry/AssetRegistryModule.h"
|
#include "AssetRegistry/AssetRegistryModule.h"
|
||||||
#include "AssetRegistry/IAssetRegistry.h"
|
#include "AssetRegistry/IAssetRegistry.h"
|
||||||
#include "AssetRegistry/AssetData.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Templates/SubclassOf.h"
|
#include "Templates/SubclassOf.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -4,13 +4,13 @@
|
|||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#include "UObject/ReflectedTypeAccessors.h"
|
#include "UObject/ReflectedTypeAccessors.h"
|
||||||
|
|
||||||
class UEnum;
|
|
||||||
class FEnumProperty;
|
class FEnumProperty;
|
||||||
|
class UEnum;
|
||||||
|
class UObject;
|
||||||
|
enum class ECheckBoxState : uint8;
|
||||||
struct FCogImGuiKeyInfo;
|
struct FCogImGuiKeyInfo;
|
||||||
struct FKeyBind;
|
struct FKeyBind;
|
||||||
class UObject;
|
|
||||||
struct FKeyBind;
|
struct FKeyBind;
|
||||||
enum class ECheckBoxState : uint8;
|
|
||||||
|
|
||||||
class COGWINDOW_API FCogWindowWidgets
|
class COGWINDOW_API FCogWindowWidgets
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,12 +5,12 @@
|
|||||||
#include "CogAbilityDataAsset.h"
|
#include "CogAbilityDataAsset.h"
|
||||||
#include "CogWindowHelper.h"
|
#include "CogWindowHelper.h"
|
||||||
#include "Components/SceneComponent.h"
|
#include "Components/SceneComponent.h"
|
||||||
|
#include "Engine/World.h"
|
||||||
#include "EngineUtils.h"
|
#include "EngineUtils.h"
|
||||||
|
#include "GameFramework/PlayerController.h"
|
||||||
#include "GameplayEffect.h"
|
#include "GameplayEffect.h"
|
||||||
#include "Net/Core/PushModel/PushModel.h"
|
#include "Net/Core/PushModel/PushModel.h"
|
||||||
#include "Net/UnrealNetwork.h"
|
#include "Net/UnrealNetwork.h"
|
||||||
#include "GameFramework/PlayerController.h"
|
|
||||||
#include "Engine/World.h"
|
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------------------------------
|
||||||
ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
|
ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
|
||||||
|
|||||||
@@ -213,10 +213,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
|
|||||||
}
|
}
|
||||||
|
|
||||||
const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
|
const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
|
||||||
if (Filter.PassFilter(AbilityName.Get()) == false)
|
if (Filter.PassFilter(AbilityName.Get()) == false)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
FitleredAbilities.Add(Spec);
|
FitleredAbilities.Add(Spec);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,11 +4,11 @@
|
|||||||
#include "CogWindowHelper.h"
|
#include "CogWindowHelper.h"
|
||||||
#include "CogWindowWidgets.h"
|
#include "CogWindowWidgets.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
|
#include "Engine/World.h"
|
||||||
#include "EnhancedInputSubsystems.h"
|
#include "EnhancedInputSubsystems.h"
|
||||||
#include "GameFramework/Pawn.h"
|
#include "GameFramework/Pawn.h"
|
||||||
#include "InputAction.h"
|
#include "InputAction.h"
|
||||||
#include "InputMappingContext.h"
|
#include "InputMappingContext.h"
|
||||||
#include "Engine/World.h"
|
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------------------------------
|
||||||
void FCogInputWindow_Actions::Initialize()
|
void FCogInputWindow_Actions::Initialize()
|
||||||
|
|||||||
@@ -5,10 +5,10 @@
|
|||||||
#include "CogWindowHelper.h"
|
#include "CogWindowHelper.h"
|
||||||
#include "CogWindowWidgets.h"
|
#include "CogWindowWidgets.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
|
#include "Engine/World.h"
|
||||||
#include "EnhancedInputSubsystems.h"
|
#include "EnhancedInputSubsystems.h"
|
||||||
#include "imgui_internal.h"
|
#include "imgui_internal.h"
|
||||||
#include "InputMappingContext.h"
|
#include "InputMappingContext.h"
|
||||||
#include "Engine/World.h"
|
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------------------------------
|
||||||
void FCogInputWindow_Gamepad::Initialize()
|
void FCogInputWindow_Gamepad::Initialize()
|
||||||
|
|||||||
@@ -8,11 +8,11 @@
|
|||||||
#include "InputCoreTypes.h"
|
#include "InputCoreTypes.h"
|
||||||
#include "CogInputWindow_Gamepad.generated.h"
|
#include "CogInputWindow_Gamepad.generated.h"
|
||||||
|
|
||||||
class UEnhancedPlayerInput;
|
|
||||||
class UCogInputConfig_Gamepad;
|
class UCogInputConfig_Gamepad;
|
||||||
class UCogInputDataAsset;
|
class UCogInputDataAsset;
|
||||||
struct ImDrawList;
|
class UEnhancedPlayerInput;
|
||||||
struct FKey;
|
struct FKey;
|
||||||
|
struct ImDrawList;
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------------------------------------------
|
||||||
class COGINPUT_API FCogInputWindow_Gamepad : public FCogWindow
|
class COGINPUT_API FCogInputWindow_Gamepad : public FCogWindow
|
||||||
|
|||||||
Reference in New Issue
Block a user