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Formating
sort headers and remove tabs
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@@ -4,11 +4,11 @@
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#include "CogWindowHelper.h"
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#include "CogWindowWidgets.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/World.h"
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#include "EnhancedInputSubsystems.h"
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#include "GameFramework/Pawn.h"
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#include "InputAction.h"
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#include "InputMappingContext.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInputWindow_Actions::Initialize()
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@@ -5,10 +5,10 @@
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#include "CogWindowHelper.h"
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#include "CogWindowWidgets.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/World.h"
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#include "EnhancedInputSubsystems.h"
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#include "imgui_internal.h"
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#include "InputMappingContext.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogInputWindow_Gamepad::Initialize()
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@@ -8,11 +8,11 @@
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#include "InputCoreTypes.h"
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#include "CogInputWindow_Gamepad.generated.h"
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class UEnhancedPlayerInput;
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class UCogInputConfig_Gamepad;
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class UCogInputDataAsset;
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struct ImDrawList;
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class UEnhancedPlayerInput;
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struct FKey;
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struct ImDrawList;
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//--------------------------------------------------------------------------------------------------------------------------
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class COGINPUT_API FCogInputWindow_Gamepad : public FCogWindow
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