Formating

sort headers and remove tabs
This commit is contained in:
Arnaud Jamin
2023-12-09 16:58:32 -05:00
parent 3e73c486a4
commit d5fd488b6a
23 changed files with 60 additions and 60 deletions
@@ -5,12 +5,12 @@
#include "CogAbilityDataAsset.h"
#include "CogWindowHelper.h"
#include "Components/SceneComponent.h"
#include "Engine/World.h"
#include "EngineUtils.h"
#include "GameFramework/PlayerController.h"
#include "GameplayEffect.h"
#include "Net/Core/PushModel/PushModel.h"
#include "Net/UnrealNetwork.h"
#include "GameFramework/PlayerController.h"
#include "Engine/World.h"
//--------------------------------------------------------------------------------------------------------------------------
ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
@@ -213,10 +213,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
}
const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
if (Filter.PassFilter(AbilityName.Get()) == false)
{
continue;
}
if (Filter.PassFilter(AbilityName.Get()) == false)
{
continue;
}
FitleredAbilities.Add(Spec);
}