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Formating
sort headers and remove tabs
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@@ -5,12 +5,12 @@
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#include "CogAbilityDataAsset.h"
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#include "CogWindowHelper.h"
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#include "Components/SceneComponent.h"
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#include "Engine/World.h"
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#include "EngineUtils.h"
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#include "GameFramework/PlayerController.h"
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#include "GameplayEffect.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/UnrealNetwork.h"
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#include "GameFramework/PlayerController.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
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@@ -213,10 +213,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
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}
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const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
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if (Filter.PassFilter(AbilityName.Get()) == false)
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{
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continue;
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}
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if (Filter.PassFilter(AbilityName.Get()) == false)
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{
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continue;
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}
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FitleredAbilities.Add(Spec);
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}
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