Formating

sort headers and remove tabs
This commit is contained in:
Arnaud Jamin
2023-12-09 16:58:32 -05:00
parent 3e73c486a4
commit d5fd488b6a
23 changed files with 60 additions and 60 deletions
@@ -3,14 +3,14 @@
#include "CogCommon.h"
#include "CogCommonPossessorInterface.h"
#include "CogEngineDataAsset.h"
#include "Engine/EngineTypes.h"
#include "Engine/World.h"
#include "EngineUtils.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/WorldSettings.h"
#include "EngineUtils.h"
#include "Net/Core/PushModel/PushModel.h"
#include "Net/UnrealNetwork.h"
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
#include "Engine/EngineTypes.h"
DEFINE_LOG_CATEGORY(LogCogEngine);
@@ -10,11 +10,11 @@
#include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h"
#include "Components/SphereComponent.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "GameFramework/Pawn.h"
#include "imgui.h"
#include "Kismet/GameplayStatics.h"
#include "DrawDebugHelpers.h"
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
//--------------------------------------------------------------------------------------------------------------------------
@@ -2,9 +2,9 @@
#include "CogWindowManager.h"
#include "CogWindowWidgets.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerInput.h"
#include "imgui.h"
#include "GameFramework/PlayerController.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_CommandBindings::RenderHelp()
@@ -3,12 +3,12 @@
#include "CogEngineWindow_Stats.h"
#include "CogWindowWidgets.h"
#include "Engine/Engine.h"
#include "Engine/NetDriver.h"
#include "Engine/NetConnection.h"
#include "Engine/NetDriver.h"
#include "Engine/World.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/Controller.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerState.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_NetEmulation::RenderHelp()
@@ -1,12 +1,12 @@
#include "CogEngineWindow_Plots.h"
#include "CogImguiHelper.h"
#include "CogDebugPlot.h"
#include "CogImguiHelper.h"
#include "CogWindowWidgets.h"
#include "Engine/World.h"
#include "imgui.h"
#include "implot_internal.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Plots::Initialize()
@@ -3,17 +3,17 @@
#include "CogDebugDraw.h"
#include "CogDebugSettings.h"
#include "CogEngineReplicator.h"
#include "CogImguiModule.h"
#include "CogImguiHelper.h"
#include "CogImguiInputHelper.h"
#include "CogImguiModule.h"
#include "CogWindowManager.h"
#include "CogWindowWidgets.h"
#include "Components/PrimitiveComponent.h"
#include "EngineUtils.h"
#include "GameFramework/Character.h"
#include "HAL/IConsoleManager.h"
#include "imgui.h"
#include "Kismet/GameplayStatics.h"
#include "Components/PrimitiveComponent.h"
FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode");
@@ -4,10 +4,10 @@
#include "CogWindowWidgets.h"
#include "Components/LineBatchComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "imgui_internal.h"
#include "DrawDebugHelpers.h"
#include "Engine/SkeletalMesh.h"
#include "Engine/World.h"
#include "imgui_internal.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Skeleton::Initialize()
@@ -2,12 +2,12 @@
#include "CogWindowWidgets.h"
#include "Engine/Engine.h"
#include "Engine/NetDriver.h"
#include "Engine/NetConnection.h"
#include "GameFramework/PlayerState.h"
#include "Net/NetPing.h"
#include "Engine/NetDriver.h"
#include "GameFramework/Controller.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerState.h"
#include "Net/NetPing.h"
ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f);
ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f);