unify abilities data asset

This commit is contained in:
Arnaud Jamin
2023-10-11 01:28:24 -04:00
parent f2d320ceca
commit c5d1d14ac6
28 changed files with 347 additions and 347 deletions
+5 -2
View File
@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "CogSampleDefines.h"
#include "CogCommon.h"
#include "GameFramework/GameStateBase.h"
#include "CogSampleGameState.generated.h"
@@ -10,7 +10,7 @@ class UCogWindowManager;
UCLASS()
class ACogSampleGameState : public AGameStateBase
{
GENERATED_BODY()
GENERATED_BODY()
ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
@@ -22,6 +22,9 @@ class ACogSampleGameState : public AGameStateBase
private:
//--------------------------------------------------------------
// To make sure it doesn't get garbage collected.
//--------------------------------------------------------------
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;