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unify abilities data asset
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@@ -1,7 +1,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogSampleDefines.h"
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#include "CogCommon.h"
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#include "GameFramework/GameStateBase.h"
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#include "CogSampleGameState.generated.h"
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@@ -10,7 +10,7 @@ class UCogWindowManager;
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UCLASS()
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class ACogSampleGameState : public AGameStateBase
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{
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GENERATED_BODY()
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GENERATED_BODY()
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ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
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@@ -22,6 +22,9 @@ class ACogSampleGameState : public AGameStateBase
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private:
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//--------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//--------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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